Create a editor window that can receive the result of the rendering process
Long name (short name) | Argument Types | Properties | |
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autoResize (ar) | bool | ||
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blendMode (blm) | int | ||
Sets the blend mode for the render view. New image sent to the render view will be blended with the previous image in the render view, and the composited image will appear. |
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caption (cap) | unicode | ||
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changeCommand (cc) | unicode, unicode, unicode, unicode | ||
Parameters: First string: commandSecond string: editorNameThird string: editorCmdFourth string: updateFuncCall the command when something changes in the editor The command should have this prototype : command(string $editor, string $editorCmd, string $updateFunc, int $reason) The possible reasons could be : 0: no particular reason1: scale color2: buffer (single/double)3: axis 4: image displayed5: image saved in memory |
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clear (cl) | int, int, float, float, float | ||
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colorManage (com) | bool | ||
When used with the writeImage flag, causes the written image to be color-managed using the settings from the view color manager attached to the view. Flag can have multiple arguments, passed either as a tuple or a list. |
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compDisplay (cd) | int | ||
0 : disable compositing.1 : displays the composited image immediately. For example, when foreground layer tile is sent to the render view window, the composited tile is displayed in the render view window, and the original foreground layer tile is not displayed.2 : display the un-composited image, and keep the composited image for the future command. For example, when foreground layer tile is sent to the render view window, the original foreground layer tile is not displayed, and the composited tile is stored in a buffer.3 : show the current composited image. If there is a composited image in the buffer, display it. |
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compImageFile (cif) | unicode | ||
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control (ctl) | bool | ||
Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns NONEif no control is present. |
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currentCamera (crc) | unicode | ||
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currentCameraRig (crg) | unicode | ||
Get or set the current camera rig name. If a camera rig is specified, it will be used when redoing the last render as opposed to the currentCamera value, as the currentCamera value will hold the child camera last used for rendering the camera rig. |
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defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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displayImage (di) | int | ||
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displayImageViewCount (dvc) | int | ||
Query the number of views stored for a given image in the Editor Image Stack. This is not the same as querying using viewImageCountwhich returns the number of views for the current rendered image. |
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displayStyle (dst) | unicode | ||
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docTag (dtg) | unicode | ||
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doubleBuffer (dbf) | bool | ||
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drawAxis (da) | bool | ||
exists (ex) | bool | ||
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filter (f) | unicode | ||
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forceMainConnection (fmc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession. |
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frameImage (fi) | bool | ||
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frameRegion (fr) | bool | ||
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highlightConnection (hlc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list. |
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loadImage (li) | unicode | ||
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lockMainConnection (lck) | bool | ||
Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored. |
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mainListConnection (mlc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. |
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marquee (mq) | float, float, float, float | ||
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nbImages (nim) | bool | ||
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nextViewImage (nvi) | bool | ||
The render editor has the capability to render multiple cameras within a single view. This is different from image binning where an image is saved. Multiple image views are useful for comparing two different camera renders side-by-side. The nextViewImage flag tells the editor that it should prepare its internal image storage mechanism to store to the next view location. |
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panel (pnl) | unicode | ||
Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted. |
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parent (p) | unicode | ||
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pcaption (pca) | unicode | ||
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realSize (rs) | bool | ||
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removeAllImages (ra) | bool | ||
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removeImage (ri) | bool | ||
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resetRegion (rr) | bool | ||
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resetViewImage (rvi) | bool | ||
The render editor has the capability to render multiple cameras within a single view. This is different from image binning where an image is saved. Multiple image views are useful for comparing two different camera renders side-by-side. The resetViewImage flag tells the editor that it should reset its internal image storage mechanism to the first image. This would happen at the very start of a render view render. |
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saveImage (si) | bool | ||
save the current Editor Image to memory. Saved Editor Images are stored in an Editor Image Stack. The most recently saved image is stored in position 0, the second most recently saved image in position 1, and so on... To set the current Editor Image to a previously saved image use the di/displayImageflag. |
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scaleBlue (sb) | float | ||
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scaleGreen (sg) | float | ||
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scaleRed (sr) | float | ||
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selectionConnection (slc) | unicode | ||
Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change. |
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showRegion (srg) | int, int | ||
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singleBuffer (sbf) | bool | ||
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snapshot (snp) | unicode, int, int | ||
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snapshotMode (snm) | bool | ||
stateString (sts) | bool | ||
Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name. |
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stereo (s) | int | ||
Puts the editor into stereo image mode. The effective resolution of the output image is twice the size of the horizontal size. The orientation of the images can be set using the stereoOrientation flag. |
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stereoImageOrientation (sio) | unicode, unicode | ||
Specifies the orientation of stereo camera renders. The first argument specifies the orientation value for the firstleft image and the second argument specifies the orientation value for the right image. The orientation values are ‘normal’, the image appears as seen throught he camera, or ‘mirrored’, the image is mirrored horizontally. |
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stereoMode (sm) | unicode | ||
Specifies how the image is displayed in the view. By default the stereo is rendered with a side by side image. The rendered image is a single image that is twice the size of a normal image, ‘both’. Users can also choose to display as ‘redcyan’, ‘redcyanlum’, ‘leftonly’, ‘rightonly’, or ‘stereo’. both - displays both the left and right redcyan - displays the images as a red/cyan pair. redcyanlum - displays the luminance of the images as a red/cyan pair. leftonly - displays the left side only rightonly - displays the right side only stereo - mode that supports Crystal Eyes(tm) or Zscreen (tm) renders |
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toggle (tgl) | bool | ||
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unParent (up) | bool | ||
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unlockMainConnection (ulk) | bool | ||
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updateMainConnection (upd) | bool | ||
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useTemplate (ut) | unicode | ||
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viewImageCount (vic) | int | ||
The render editor has the capability to render multiple cameras within a single view. This is different from image binning where an image is saved. Multiple image views are useful for comparing two different camera renders side-by-side. The viewImageCount flag tells the editor that it should prepare its internal image storage mechanism for a given number of views. |
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writeImage (wi) | unicode | ||
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Derived from mel command maya.cmds.renderWindowEditor