pymel.core.rendering.renderWindowEditor

renderWindowEditor(*args, **kwargs)

Create a editor window that can receive the result of the rendering process

Flags:
Long name (short name) Argument Types Properties
autoResize (ar) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Lets the render view editor automatically resize the viewport or not.
blendMode (blm) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Sets the blend mode for the render view. New image sent to the render view will be blended with the previous image in the render view, and the composited image will appear.

caption (cap) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the caption which appears at the bottom of the render view.
changeCommand (cc) unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Parameters: First string: commandSecond string: editorNameThird string: editorCmdFourth string: updateFuncCall the command when something changes in the editor The command should have this prototype : command(string $editor, string $editorCmd, string $updateFunc, int $reason) The possible reasons could be : 0: no particular reason1: scale color2: buffer (single/double)3: axis 4: image displayed5: image saved in memory

clear (cl) int, int, float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Clear the image with the given color at the given resolution. Argumnets are respecively: width height red green blue.
colorManage (com) bool ../../../_images/edit.gif
 

When used with the writeImage flag, causes the written image to be color-managed using the settings from the view color manager attached to the view. Flag can have multiple arguments, passed either as a tuple or a list.

compDisplay (cd) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

0 : disable compositing.1 : displays the composited image immediately. For example, when foreground layer tile is sent to the render view window, the composited tile is displayed in the render view window, and the original foreground layer tile is not displayed.2 : display the un-composited image, and keep the composited image for the future command. For example, when foreground layer tile is sent to the render view window, the original foreground layer tile is not displayed, and the composited tile is stored in a buffer.3 : show the current composited image. If there is a composited image in the buffer, display it.

compImageFile (cif) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Open the given image file and blend with the buffer as if the image was just rendered.
control (ctl) bool ../../../_images/query.gif
 

Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns NONEif no control is present.

currentCamera (crc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Get or set the current camera. (used when redoing last render)
currentCameraRig (crg) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Get or set the current camera rig name. If a camera rig is specified, it will be used when redoing the last render as opposed to the currentCamera value, as the currentCamera value will hold the child camera last used for rendering the camera rig.

defineTemplate (dt) unicode ../../../_images/create.gif
 

Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.

displayImage (di) int ../../../_images/query.gif ../../../_images/edit.gif
 
Set a particular image in the Editor Image Stack as the current Editor Image. Images are added to the Editor Image Stack using the si/saveImageflag.
displayImageViewCount (dvc) int ../../../_images/query.gif
 

Query the number of views stored for a given image in the Editor Image Stack. This is not the same as querying using viewImageCountwhich returns the number of views for the current rendered image.

displayStyle (dst) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Set the mode to display the image. Valid values are: colorto display the basic RGB imagemaskto display the mask channellumto display the luminance of the image
docTag (dtg) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Attaches a tag to the Maya editor.
doubleBuffer (dbf) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Set the display in double buffer mode
drawAxis (da) bool  
   
exists (ex) bool ../../../_images/create.gif
 
Returns true|false depending upon whether the specified object exists. Other flags are ignored.
filter (f) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.
forceMainConnection (fmc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

frameImage (fi) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Frames the image inside the window.
frameRegion (fr) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Frames the region inside the window.
highlightConnection (hlc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

loadImage (li) unicode ../../../_images/edit.gif
 
load an image from disk and set it as the current Editor Image
lockMainConnection (lck) bool ../../../_images/create.gif ../../../_images/edit.gif
 

Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.

mainListConnection (mlc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

marquee (mq) float, float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The arguments define the four corners of a rectangle: top left bottom right. The rectangle defines a marquee for the render computation.
nbImages (nim) bool ../../../_images/query.gif
 
returns the number of images
nextViewImage (nvi) bool ../../../_images/create.gif ../../../_images/edit.gif
 

The render editor has the capability to render multiple cameras within a single view. This is different from image binning where an image is saved. Multiple image views are useful for comparing two different camera renders side-by-side. The nextViewImage flag tells the editor that it should prepare its internal image storage mechanism to store to the next view location.

panel (pnl) unicode ../../../_images/create.gif ../../../_images/query.gif
 

Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted.

parent (p) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.
pcaption (pca) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Get or set the permanent caption which appears under the image that is currently showing in the render editor.
realSize (rs) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Display the image with a one to one pixel match.
removeAllImages (ra) bool ../../../_images/edit.gif
 
remove all the Editor Images from the Editor Image Stack
removeImage (ri) bool ../../../_images/edit.gif
 
remove the current Editor Image from the Editor Image Stack
resetRegion (rr) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Forces a reset of any marquee/region.
resetViewImage (rvi) bool ../../../_images/create.gif ../../../_images/edit.gif
 

The render editor has the capability to render multiple cameras within a single view. This is different from image binning where an image is saved. Multiple image views are useful for comparing two different camera renders side-by-side. The resetViewImage flag tells the editor that it should reset its internal image storage mechanism to the first image. This would happen at the very start of a render view render.

saveImage (si) bool ../../../_images/edit.gif
 

save the current Editor Image to memory. Saved Editor Images are stored in an Editor Image Stack. The most recently saved image is stored in position 0, the second most recently saved image in position 1, and so on... To set the current Editor Image to a previously saved image use the di/displayImageflag.

scaleBlue (sb) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Define the scaling factor for the blue component in the View. The default value is 1 and can be between -1000 to +1000
scaleGreen (sg) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Define the scaling factor for the green component in the View. The default value is 1 and can be between -1000 to +1000
scaleRed (sr) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Define the scaling factor for the red component in the View. The default value is 1 and can be between -1000 to +1000
selectionConnection (slc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

showRegion (srg) int, int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Shows the current region at the given resolution. The two parameters define the width and height.
singleBuffer (sbf) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Set the display in single buffer mode
snapshot (snp) unicode, int, int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Makes a copy of the camera of the model editor at the given size. First argument is the editor name, second is the width, third is the height.
snapshotMode (snm) bool  
   
stateString (sts) bool ../../../_images/query.gif
 

Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.

stereo (s) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Puts the editor into stereo image mode. The effective resolution of the output image is twice the size of the horizontal size. The orientation of the images can be set using the stereoOrientation flag.

stereoImageOrientation (sio) unicode, unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the orientation of stereo camera renders. The first argument specifies the orientation value for the firstleft image and the second argument specifies the orientation value for the right image. The orientation values are ‘normal’, the image appears as seen throught he camera, or ‘mirrored’, the image is mirrored horizontally.

stereoMode (sm) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies how the image is displayed in the view. By default the stereo is rendered with a side by side image. The rendered image is a single image that is twice the size of a normal image, ‘both’. Users can also choose to display as ‘redcyan’, ‘redcyanlum’, ‘leftonly’, ‘rightonly’, or ‘stereo’. both - displays both the left and right redcyan - displays the images as a red/cyan pair. redcyanlum - displays the luminance of the images as a red/cyan pair. leftonly - displays the left side only rightonly - displays the right side only stereo - mode that supports Crystal Eyes(tm) or Zscreen (tm) renders

toggle (tgl) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Turns the ground plane display on/off.
unParent (up) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Specifies that the editor should be removed from its layout. This cannot be used with query.
unlockMainConnection (ulk) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.
updateMainConnection (upd) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.
useTemplate (ut) unicode ../../../_images/create.gif
 
Force the command to use a command template other than the current one.
viewImageCount (vic) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

The render editor has the capability to render multiple cameras within a single view. This is different from image binning where an image is saved. Multiple image views are useful for comparing two different camera renders side-by-side. The viewImageCount flag tells the editor that it should prepare its internal image storage mechanism for a given number of views.

writeImage (wi) unicode ../../../_images/edit.gif
 
write the current Editor Image to disk

Derived from mel command maya.cmds.renderWindowEditor

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