This command converts a takes a subdivision surface, passed as the argument, and produces a subdivision surface with a number of hierarchy levels removed. Returns the name of the subdivision surface created and optionally the DG node that does the conversion.
| Long name (short name) | Argument Types | Properties | |
|---|---|---|---|
| caching (cch) | bool |
|
|
|
|||
| constructionHistory (ch) | bool |
|
|
|
|||
| level (l) | int |
|
|
|
|||
| name (n) | unicode |
|
|
|
|||
| nodeState (nds) | int |
|
|
|
|||
| object (o) | bool |
|
|
|
|||
Derived from mel command maya.cmds.subdCollapse
Example:
import pymel.core as pm
# To create a new subd surface whose level 0 (base mesh) matches
# the level 3 vertices of the given surface.
pm.subdCollapse( 'subdivShape1', level=3 )