pymel.core.modeling.polySubdivideEdge

polySubdivideEdge(*args, **kwargs)

Subdivides an edge into two or more subedges. Default : divide edge into two edges of equal length.

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

divisions (dv) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

The maximum number of vertices to be inserted in each edge. This number may be reduced if it creates edges shorter than the specified minimum length. C: Default is 1 (divide edges in half). Q: When queried, this flag returns an int.

name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

size (s) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

The minimum length of each subedge created. If the given subdivision creates edges that are shorter than this length, the number of divisions is changed to respect min length. C: Default is 0.0. Q: When queried, this flag returns a float.

worldSpace (ws) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags

Derived from mel command maya.cmds.polySubdivideEdge

Example:

import pymel.core as pm

pm.polyCube( n='plg', w=5, h=5, d=5 )
pm.scale( 2, 2, 2 )
pm.select( 'plg' )
pm.polyOptions( ao=True, dv='true' )
pm.select( cl=True )

# Simple subdivision
pm.select( 'plg.e[1]' )
pm.polySubdivideEdge( dv=4 )
# The selected edges are subdivided by 4 vertices (5 subedges).

# Local bound
pm.select( 'plg.e[7]' )
pm.polySubdivideEdge( dv=4, s=1.5 )
# The length of each subedge must be greater or equal to 1.5
# in local space. Length of original edge is 5 in local space.
# Min size indicates that only 3 subedges can be created.

# World bound
pm.select( 'plg.e[5]' )
pm.polySubdivideEdge( dv=4, s=2, ws=True )
# The length of each subedge has to be greater or equal to 2
# in world space. Length of original edge is 10 in world space.
# All required subdivisions are done.