pymel.core.modeling.polySplitRing

polySplitRing(*args, **kwargs)

Splits a series of ring edges of connected quads and inserts connecting edges between them.

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

direction (dr) bool ../../../_images/create.gif
 

The direction to associate the absoluteWeights on the edge. By toggling the boolean value, the new edges can be positioned either to the start or the end vertex of the edge thats split. Default is on

divisions (div) int ../../../_images/create.gif
 
If the splitType is set to 2 then this is used to control how many new edge loops are inserted. This number has to be at least 1.
enableProfileCurve (epc) bool  
   
fixQuads (fq) bool  
   
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

profileCurveInputOffset (pio) float  
   
profileCurveInputScale (pis) float  
   
profileCurve_FloatValue (pfv) float  
   
profileCurve_Interp (pi) int  
   
profileCurve_Position (pp) float  
   
rootEdge (re) int ../../../_images/create.gif
 
The edge id of the object, to be used as a reference for the flags absoluteWeight and direction. Default is -1
smoothingAngle (sma) float ../../../_images/create.gif
 
Subdivide new edges will be soft if less then this angle. Default is 180.0 Common flags
splitType (stp) int ../../../_images/create.gif
 

Choose between 3 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge. If this is set to 2 then the edge will be split one or more times. The number of times is controlled by the -div/-divisions flag. For an absolute or relative type of split the user can adjust the weight to position where the split occurrs. If the split is a multi split then the splits will be spaced out evenly.

useEqualMultiplier (uem) bool  
   
useFaceNormalsAtEnds (fne) bool  
   
weight (wt) float ../../../_images/create.gif
 
The weight value of the new vertex to be positioned at the first edge. The same weight value is used for all the edges split. Default is 0.5
worldSpace (ws) bool  
   

Derived from mel command maya.cmds.polySplitRing

Example:

import pymel.core as pm

pm.polyCube()
pm.select('pCube1.e[0:3]')
pm.polySplitRing( sma=180, wt=0.2)

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