Command that extrudes selected vertices outwards.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
caching (cch) | bool | ||
|
|||
constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
|||
divisions (d) | int | ||
|
|||
length (l) | float | ||
|
|||
name (n) | unicode | ||
|
|||
nodeState (nds) | int | ||
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. |
|||
width (w) | float | ||
|
|||
worldSpace (ws) | bool | ||
This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns a int. Common flags |
Derived from mel command maya.cmds.polyExtrudeVertex
Example:
import pymel.core as pm
pm.polyCube( h=10, w=10, d=10 )
pm.polyExtrudeVertex( l=2, w=3, d=4 )
# A cube is created and then all of its vertices are extruded into 4 divisions with length 2 and width 3