pymel.core.modeling.polyDuplicateEdge

polyDuplicateEdge(*args, **kwargs)

Duplicates a series of connected edges (edgeLoop)

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

deleteEdge (de) bool  
   
endVertexOffset (evo) float  
   
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

offset (of) float ../../../_images/create.gif
 
Weight value controlling the relative positioning of the new edges. The range of values is [0.0, 1.0].
smoothingAngle (sma) float ../../../_images/create.gif
 
Subdivide new edges will be soft if less then this angle. C: Default is 180.0 Common flags
splitType (stp) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Choose between 2 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge.

startVertexOffset (svo) float  
   

Derived from mel command maya.cmds.polyDuplicateEdge

Example:

import pymel.core as pm

pm.polyTorus()
pm.polyDuplicateEdge( 'pTorus1.e[121:126]', of=0.5 )

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