The cylinder command creates a new cylinder and/or a dependency node that creates one, and returns their names.
Long name (short name) | Argument Types | Properties | |
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axis (ax) | float, float, float | ||
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
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degree (d) | int | ||
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endSweep (esw) | float | ||
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heightRatio (hr) | float | ||
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name (n) | unicode | ||
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nodeState (nds) | int | ||
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object (o) | bool | ||
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pivot (p) | float, float, float | ||
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polygon (po) | int | ||
The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can have multiple arguments, passed either as a tuple or a list. |
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radius (r) | float | ||
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sections (s) | int | ||
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spans (nsp) | int | ||
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startSweep (ssw) | float | ||
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tolerance (tol) | float | ||
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useTolerance (ut) | bool | ||
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Derived from mel command maya.cmds.cylinder
Example:
import pymel.core as pm
pm.cylinder()
# Result: [nt.Transform(u'nurbsCylinder1'), nt.MakeNurbCylinder(u'makeNurbCylinder1')] #
pm.cylinder( ch=True, radius=10, hr=3 )
# Result: [nt.Transform(u'nurbsCylinder2'), nt.MakeNurbCylinder(u'makeNurbCylinder2')] #
pm.cylinder( r=5, axis=(1, 1, 1), pivot=(0, 0, 1), ssw='0deg', esw='90deg' )
# Result: [nt.Transform(u'nurbsCylinder3'), nt.MakeNurbCylinder(u'makeNurbCylinder3')] #
pm.cylinder( ut=True, tol=0.01 )
# Result: [nt.Transform(u'nurbsCylinder4'), nt.MakeNurbCylinder(u'makeNurbCylinder4')] #
#Query the radius of the selected cylinder
r = pm.cylinder( q=True, r=True )