Hilites/Unhilites the specifed object(s). Hiliting an object makes it possible to select the components of the object. If no objects are specified then the selection list is used.
Hilite the specified objects. Any objects previously hilited will no longer be hilited.
Toggle the hilite state of the specified objects. Flag can have multiple arguments, passed either as a tuple or a list.
Remove the specified objects from the hilite list.
Derived from mel command maya.cmds.hilite