pymel.core.general.exactWorldBoundingBox

exactWorldBoundingBox(*args, **kwargs)

This command figures out an exact-fit bounding box for the specified objects (or selected objects if none are specified) This bounding box is always in world space.

Flags:
  • calculateExactly : ce (bool) []

  • ignoreInvisible : ii (bool) [create]

    Should the bounding box calculation include or exclude invisible objects? Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.exactWorldBoundingBox

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