This command describes an expression that belongs to the current scene. The expression is a block of code of unlimited length with a C-like syntax that can perform conversions, mathematical operations, and logical decision making on any numeric attribute(s) in the scene. One expression can read and alter any number of numeric attributes. Theoretically, every expression in a scene can be combined into one long expression, but it is recommended that they are separated for ease of use and editing, as well as efficiency.If this command is being sent by the command line or in a script, then the user should be sure to embed escaped newlines (n), tabs (t) for clarity when reading them in the expression editor. Also, quotes in an expression must be escaped () so that they are not confused by the system as the end of your string. When using the expression editor, these characters are escaped for you unless they are already within quotes.Note, expressions that alter or use per-particle attributes of a particle shape should use the ‘dynExpression’ command.
Long name (short name) | Argument Types | Properties | |
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alwaysEvaluate (ae) | int | ||
If this is TRUE (the default), then the expression will be evaluated whenever time changes regardless of whether the other inputs have changed, and an output is requested. If it is FALSE, then the expression will only be evaluated if one or more of the inputs changes and an output is requested. Note, if ‘time’ or ‘frame’ are inputs, then the expression will act as if this was set to TRUE. |
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animated (an) | int | ||
attribute (a) | unicode | ||
name (n) | unicode | ||
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object (o) | unicode | ||
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shortNames (sn) | bool | ||
When used with the -q/quety flag, tells the command to return the expression with attribute names as short as possible. The default is to return the FULL attribute name, regardless of how the user entered it into the expression, including the object names. With this flag set, attribute names are returned as their short versions, and any attribute that belongs to the default object, if there is one specified, will not display the object’s name. |
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string (s) | unicode | ||
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unitConversion (uc) | unicode | ||
Insert specified unit conversion nodes at creation: all, none,or angularOnly.Default is all.For angularOnly, will insert unit conversion nodes only for angular attributes (allowing degrees-to-radians conversion). This is for performance tuning. If queried, returns the option used when the expression was created or last edited. Flag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.expression
Example:
import pymel.core as pm
pm.expression( s='a.translateX = b.translateX * sin(c.translateX)' )
pm.expression( o='ball', s='tx = sin(time);' )