Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
exists (ex) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
Derived from mel command maya.cmds.texSelectShortestPathCtx
Example:
import pymel.core as pm
# To create a new poly shortest edge path context:
#
pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )