Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.
| Long name (short name) | Argument Types | Properties | |
|---|---|---|---|
| exists (ex) | bool | ||
| image1 (i1) | unicode | ||
| image2 (i2) | unicode | ||
| image3 (i3) | unicode | ||
Derived from mel command maya.cmds.texSelectShortestPathCtx
Example:
import pymel.core as pm
# To create a new poly shortest edge path context:
#
pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )