The wrinkle command is used to create a network of wrinkles on a surface. It automatically creates a network of wrinkle curves that control a wire deformer. The wrinkle curves are attached to a cluster deformer.
Specifies the plane of the wrinkle.
Specifies the number of branches per wrinkle. Default is 2.
Specifies the depth of the branching. Default is 0.
Specifies the center of the wrinkle.
Specifies an existing curve to serve as the wrinkle. Flag can have multiple arguments, passed either as a tuple or a list.
Specifies the dropoff distance around the center.
The envelope globally attenuates the amount of deformation. Default is 1.0.
Amount of randomness. Default is 0.2.
Specifies the wrinkle style. Valid values are radialor tangential
Wrinkle thickness. Default is 1.0.
1/2 length, 1/2 breadth, rotation angle, center u, v definition of a patch in uv space where the wrinkle is to be constructed.
Specifies the number of wrinkle lines to be generated. Default is 3.
Increasing the intensity makes it more wrinkly. Default is 0.5.
Derived from mel command maya.cmds.wrinkle