pymel.core.animation.wrinkle

wrinkle(*args, **kwargs)

The wrinkle command is used to create a network of wrinkles on a surface. It automatically creates a network of wrinkle curves that control a wire deformer. The wrinkle curves are attached to a cluster deformer.

Flags:
  • axis : ax (float, float, float) [create]

    Specifies the plane of the wrinkle.

  • branchCount : brc (int) [create]

    Specifies the number of branches per wrinkle. Default is 2.

  • branchDepth : bd (int) [create]

    Specifies the depth of the branching. Default is 0.

  • center : ct (float, float, float) [create]

    Specifies the center of the wrinkle.

  • crease : cr (unicode) [create]

    Specifies an existing curve to serve as the wrinkle. Flag can have multiple arguments, passed either as a tuple or a list.

  • dropoffDistance : dds (float) [create]

    Specifies the dropoff distance around the center.

  • envelope : en (float) [create]

    The envelope globally attenuates the amount of deformation. Default is 1.0.

  • randomness : rnd (float) [create]

    Amount of randomness. Default is 0.2.

  • style : st (unicode) [create]

    Specifies the wrinkle style. Valid values are radialor tangential

  • thickness : th (float) [create]

    Wrinkle thickness. Default is 1.0.

  • uvSpace : uv (float, float, float, float, float) [create]

    1/2 length, 1/2 breadth, rotation angle, center u, v definition of a patch in uv space where the wrinkle is to be constructed.

  • wrinkleCount : wc (int) [create]

    Specifies the number of wrinkle lines to be generated. Default is 3.

  • wrinkleIntensity : wi (float) [create]

    Increasing the intensity makes it more wrinkly. Default is 0.5.

Derived from mel command maya.cmds.wrinkle

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