This command creates a flexor. A flexor a deformer plus a set of driving attributes. For example, a flexor might be a sculpt object that is driven by a joint’s x rotation and a cube’s y position.
Add a flexor at bones. Flexor will be added at each of the selected bones, or at all bones in the selected skeleton if the -ts flag is also specified.
Add a flexor at joints. Flexor will be added at each of the selected joints, or at all joints in the selected skeleton if the -ts flag is specified.
String representing underlying deformer command string.
List all possible types of flexors. Query mode only.
This flag is obsolete. Flag can have multiple arguments, passed either as a tuple or a list.
Do not auto-scale the flexor to the size of the nearby geometry.
Specifies that flexors will be added to the entire skeleton rather than just to the selected joints/bones. This flag is used in conjunction with the -ab and -aj flags.
Specifies which type of flexor. To see list of valid types, use the flexor -query -listcommand.
Derived from mel command maya.cmds.flexor