This command creates and edits animation layers.
Adds selected object(s) to the layer.
Return the layers that the currently selected object(s) are members of
In query mode returns the anim curves associated with this layer
Adds a specific attribute on a object to the layer.
In query mode returns the base layer anim curves associated with this layer, if any.
In query mode returns the best anim layers for keying for the selected objects. If used in conjunction with -at, will return the best anim layers for keying for the specific plugs (attributes) specified.
Return the layer that will be keyed for specified attribute.
In query mode returns the blend nodes associated with this layer
Get the list of children layers. return value is a string array.
Determine if a layer is collapse in the layer editor.
Copy from layer.
copy animation from specified layer to destination layer, only animation that are on attribute layered by both layer that are concerned.
Copy from layer without the animation curves.
When adding selected object(s) to the layer, excludes any boolean attributes.
When adding selected object(s) to the layer, excludes any dynamic attributes.
When adding selected object(s) to the layer, excludes any enum attributes.
When adding selected object(s) to the layer, exclude the rotate attribute.
When adding selected object(s) to the layer, exclude the scale attribute.
When adding selected object(s) to the layer, excludes the translate attribute.
When adding selected object(s) to the layer, exclude the visibility attribute.
Determine if an layer exists.
transfer animation from specified layer to destination layer, only animation that are on attribute layered by both layer that are concerned.
rebuilds the animation layers user interface. Flag can have multiple arguments, passed either as a tuple or a list.
refreshes the animation layers user interface.
returns the plug on the blend node corresponding to the specified layer
Set the lock state of the specified layer. A locked layer can not receive key. Default is false.
Move layer after the specified layer
Move layer before the specified layer
Set the mute state of the specified layer. Default is false.
Set the overide state of the specified layer. Default is false.
Set the parent of the specified layer. Default is the animation layer root.
Set the passthrough state of the specified layer. Default is true.
Determine if a layer is a preferred layer, the best layer algorithm will try to set keyframe in preferred layer first.
Remove all objects from layer.
Remove object from layer.
Return the base layer if it exist
Determine if a layer is selected, a selected layer will be show in the timecontrol, graph editor.
Set the solo state of the specified layer. Default is false.
Set the weight of the specified layer between 0.0 and 1.0. Default is 1.
In edit mode writes the destination plugs of the blend nodes that belong to the layer into the blend node. This is used for layer import/export purposes and is not for general use.
Derived from mel command maya.cmds.animLayer