Go to: Attributes.

Compute a surface primitive given a center (pivot) and an axis (axis). This is used for creating the revolved primitives such as spheres, cylinders, and cones. It is also used for creating planes and cubes. Please refer to their documentation for more specific descriptions.

This node is abstract

Node name Parents MFn type Compatible function sets
primitive abstractBaseCreate

Attributes (9)

axis, axisX, axisY, axisZ, outputSurface, pivot, pivotX, pivotY, pivotZ

Long name (short name) Type Default Flags
pivot (p) double3 outputinputconnectablestorable
The primitive's pivot point
pivotX (px) distance (double) 0cm outputinputconnectablekeyablehidden
X of the pivot
pivotY (py) distance (double) 0cm outputinputconnectablekeyablehidden
Y of the pivot
pivotZ (pz) distance (double) 0cm outputinputconnectablekeyablehidden
Z of the pivot
axis (ax) double3 outputinputconnectablestorable
The primitive's axis
axisX (axx) distance (double) 1cm outputinputconnectablekeyablehidden
X of the axis
axisY (axy) distance (double) 0cm outputinputconnectablekeyablehidden
Y of the axis
axisZ (axz) distance (double) 0cm outputinputconnectablekeyablehidden
Z of the axis
outputSurface (os) nurbsSurface NULL outputconnectable
The created surface