Go to: Attributes.
Compute a surface primitive given a center (pivot) and an axis
(axis). This is used for creating the revolved primitives such as
spheres, cylinders, and cones. It is also used for creating planes
and cubes. Please refer to their documentation for more specific
descriptions.
This node is abstract
Attributes (9)
axis, axisX,
axisY, axisZ,
outputSurface, pivot, pivotX, pivotY, pivotZ
Long name (short name) |
Type |
Default |
Flags |
|
pivot
(p ) |
double3 |
|
    |
|
pivotX
(px ) |
distance
(double) |
0cm |
     |
|
|
pivotY
(py ) |
distance
(double) |
0cm |
     |
|
|
pivotZ
(pz ) |
distance
(double) |
0cm |
     |
|
|
axis
(ax ) |
double3 |
|
    |
|
axisX
(axx ) |
distance
(double) |
1cm |
     |
|
|
axisY
(axy ) |
distance
(double) |
0cm |
     |
|
|
axisZ
(axz ) |
distance
(double) |
0cm |
     |
|
|
outputSurface
(os ) |
nurbsSurface |
NULL |
  |