Go to: Related nodes. Attributes.
Contrast is a utility node you can use to increase or decrease the contrast in a texture.
When you increase Contrast, you are making the light colors lighter and the dark colors darker. When you decrease contrast, you are bringing all the colors closer to the middle range. The Bias attribute is used to control where the "center" of this range is. The Contrast node lets you control the contrast of each of the R, G, and B channels individually. In the table below, important attributes have their names listed in bold in the description column.This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
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contrast | dependNode | utility/color | kContrast | kBase kNamedObject kDependencyNode kContrast |
blendColors, clamp, lightInfo, gammaCorrect, surfaceLuminance, luminance, rgbToHsv, hsvToRgb, samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, doubleShadingSwitch, tripleShadingSwitch
bias, biasX, biasY, biasZ, contrast, contrastX, contrastY, contrastZ, outValue, outValueX, outValueY, outValueZ, renderPassMode, value, valueX, valueY, valueZ
Long name (short name) | Type | Default | Flags | ||||||||||||||
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value
(v ) |
float3 | 0.0, 0.0, 0.0 | |||||||||||||||
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contrast
(c ) |
float3 | 2.0, 2.0, 2.0 | |||||||||||||||
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bias
(b ) |
float3 | 0.5, 0.5, 0.5 | |||||||||||||||
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renderPassMode
(arp ) |
enum | 1 | |||||||||||||||
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outValue
(o ) |
float3 | 0.0, 0.0, 0.0 | |||||||||||||||
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