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volumeAxis( selectionList , [alongAxis=float], [aroundAxis=float], [attenuation=float], [awayFromAxis=float], [awayFromCenter=float], [detailTurbulence=float],
[directionX=float], [directionY=float], [directionZ=float], [directionalSpeed=float],
[invertAttenuation=boolean],
[magnitude=float], [maxDistance=linear], [name=string], [perVertex=boolean], [position=[linear, linear, linear]],
[turbulence=float], [turbulenceFrequencyX=float],
[turbulenceFrequencyY=float],
[turbulenceFrequencyZ=float],
[turbulenceOffsetX=float],
[turbulenceOffsetY=float],
[turbulenceOffsetZ=float],
[turbulenceSpeed=float])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
volumeAxis is undoable, queryable, and editable.
A volume axis field can push particles in four directions, defined
with respect to a volume: along the axis, away from the axis or
center, around the axis, and in a user-specified direction. These
are analogous to the emission speed controls of volume emitters.
The volume axis field also contains a wind turbulence model
(different from the turbulence field) that simulates an evolving
flow of liquid or gas. The turbulence has a build in animation that
is driven by a connection to a time node. The transform is the
associated dependency node. Use connectDynamic to cause the field
to affect a dynamic object. If fields are created, this command
returns the names of each of the fields. If a field was queried,
the results of the query are returned. If a field was edited, the
field name is returned. If object names are provided or the active
selection list is non-empty, the command creates a field for every
object in the list and calls addDynamic to add it to the object. If
the list is empty, the command defaults to -pos 0 0 0. Setting the
-pos flag with objects named on the command line is an error.
In query mode, return type is based on queried flag.
alongAxis, aroundAxis, attenuation, awayFromAxis, awayFromCenter, detailTurbulence, directionX, directionY, directionZ, directionalSpeed, invertAttenuation, magnitude, maxDistance, name,
perVertex, position, turbulence, turbulenceFrequencyX, turbulenceFrequencyY, turbulenceFrequencyZ, turbulenceOffsetX, turbulenceOffsetY, turbulenceOffsetZ, turbulenceSpeed
Long name (short name) |
Argument types |
Properties |
position(pos) |
[linear, linear, linear] |
   |
|
Position in space where you want to place the volume. |
|
magnitude(m) |
float |
  |
|
attenuation(att) |
float |
  |
|
Attentuation rate of field with distance. For sphere volumes,
distance is computed from the center of the sphere. For cone,
cylinder, and cube volumes, it is computed from the vertical axis
of the volume. For torus volumes, it is computed from the ring in
the middle of the solid portion of the torus. |
|
invertAttenuation(ia) |
boolean |
  |
|
If this attribute is FALSE, the default, then the attenuation
makes the field's effect decrease as the affected point is further
from the volume's axis and closer to its edge. If the is set to
TRUE, then the effect of the field increases in this case, making
the full effect of the field felt at the volume's edge. |
|
maxDistance(mxd) |
linear |
  |
|
Maximum distance at which field is exerted. A zero or negative
value will turn off the field effect completely. For sphere
volumes, distance is computed from the center of the sphere. For
cone, cylinder, and cube volumes, it is computed from the vertical
axis of the volume. For torus volumes, it is computed from the ring
in the middle of the solid portion of the torus. |
|
name(n) |
string |
  |
|
perVertex(pv) |
boolean |
  |
|
No effect for this type of field. |
|
awayFromCenter(afc) |
float |
  |
|
Initial velocity multiplier in the direction away from the
center point of a cube or sphere volume. Used only with the cube
and sphere volumes. |
|
awayFromAxis(afx) |
float |
  |
|
Initial velocity multiplier in the direction away from the
central axis of the volume. See the diagrams in the documentation.
Used only with the cylinder, cone, and torus volumes. |
|
aroundAxis(arx) |
float |
  |
|
Initial velocity multiplier in the direction around the central
axis of the volume. See the diagrams in the documentation. |
|
alongAxis(alx) |
float |
  |
|
Initial velocity multiplier in the direction along the central
axis of the volume. See the diagrams in the documentation. |
|
directionalSpeed(drs) |
float |
  |
|
Adds a component of speed in the direction specified by the
directionX, Y, and Z attributes. |
|
directionX(dx) |
float |
  |
|
x-component of force direction. Used with directional
speed. |
|
directionY(dy) |
float |
  |
|
y-component of force direction. Used with directional
speed. |
|
directionZ(dz) |
float |
  |
|
z-component of force direction. Used with directional
speed. |
|
turbulence(trb) |
float |
  |
|
Adds a force simulating a turbulent wind that evolves over
time. |
|
turbulenceSpeed(trs) |
float |
  |
|
The rate of change of the turbulence over time. The turbulence
loops seamlessly every 1.0/turbulenceSpeed seconds. To animate this
rate attach a new time node to the time input on the volumeAxisNode
then animate the time value on the time node. |
|
turbulenceFrequencyX(tfx) |
float |
  |
|
The repeats of the turbulence function in X. |
|
turbulenceFrequencyY(tfy) |
float |
  |
|
The repeats of the turbulence function in Y. |
|
turbulenceFrequencyZ(tfz) |
float |
  |
|
The repeats of the turbulence function in Z. |
|
turbulenceOffsetX(tox) |
float |
  |
|
The translation of the turbulence function in X. |
|
turbulenceOffsetY(toy) |
float |
  |
|
The translation of the turbulence function in Y. |
|
turbulenceOffsetZ(toz) |
float |
  |
|
The translation of the turbulence function in Z. |
|
detailTurbulence(dtr) |
float |
  |
|
The relative intensity of a second higher frequency turbulence.
This can be used to create fine features in large scale flows. Both
the speed and the frequency on this second turbulence are higher
than the primary turbulence. When the detailTurbulence is non-zero
the simulation may run a bit slower, due to the computation of a
second turbulence. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
cmds.volumeAxis( pos=(0, 0, 0), afc=1.0, afx=2.0, arx=3.0, alx=4.0, drs=6.0 )
# Creates a volume axis field with the following attribute values:
# awayFromCenter = 1.0, awayFromAxis = 2.0, aroundAxis = 3.0, alongAxis = 4.0,
# directionalSpeed = 6.0.