Go to: Synopsis. Return value. Related. Flags. Python examples.

Synopsis

setAttr( attribute Any [Any...] , [alteredValue=boolean], [caching=boolean], [channelBox=boolean], [clamp=boolean], [keyable=boolean], [lock=boolean], [size=uint], [type=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

setAttr is undoable, queryable, and editable.

Sets the value of a dependency node attribute. No value for the the attribute is needed when the -l/-k/-s flags are used. The -type flag is only required when setting a non-numeric attribute. The following chart outlines the syntax of setAttr for non-numeric data types: In order to run its examples, first execute these commands to create the sample attribute types:

sphere -n node;
addAttr -ln short2Attr -at short2;
addAttr -ln short2a -p short2Attr -at short;
addAttr -ln short2b -p short2Attr -at short;
addAttr -ln short3Attr -at short3;
addAttr -ln short3a -p short3Attr -at short;
addAttr -ln short3b -p short3Attr -at short;
addAttr -ln short3c -p short3Attr -at short;
addAttr -ln long2Attr -at long2;
addAttr -ln long2a -p long2Attr -at long;
addAttr -ln long2b -p long2Attr -at long;
addAttr -ln long3Attr -at long3;
addAttr -ln long3a -p long3Attr -at long;
addAttr -ln long3b -p long3Attr -at long;
addAttr -ln long3c -p long3Attr -at long;
addAttr -ln float2Attr -at float2;
addAttr -ln float2a -p float2Attr -at "float";
addAttr -ln float2b -p float2Attr -at "float";
addAttr -ln float3Attr -at float3;
addAttr -ln float3a -p float3Attr -at "float";
addAttr -ln float3b -p float3Attr -at "float";
addAttr -ln float3c -p float3Attr -at "float";
addAttr -ln double2Attr -at double2;
addAttr -ln double2a -p double2Attr -at double;
addAttr -ln double2b -p double2Attr -at double;
addAttr -ln double3Attr -at double3;
addAttr -ln double3a -p double3Attr -at double;
addAttr -ln double3b -p double3Attr -at double;
addAttr -ln double3c -p double3Attr -at double;
addAttr -ln int32ArrayAttr -dt Int32Array;
addAttr -ln doubleArrayAttr -dt doubleArray;
addAttr -ln pointArrayAttr -dt pointArray;
addAttr -ln vectorArrayAttr -dt vectorArray;
addAttr -ln stringArrayAttr -dt stringArray;
addAttr -ln stringAttr -dt "string";
addAttr -ln matrixAttr -dt "matrix";
addAttr -ln sphereAttr -dt sphere;
addAttr -ln coneAttr -dt cone;
addAttr -ln meshAttr -dt mesh;
addAttr -ln latticeAttr -dt lattice;
addAttr -ln spectrumRGBAttr -dt spectrumRGB;
addAttr -ln reflectanceRGBAttr -dt reflectanceRGB;
addAttr -ln componentListAttr -dt componentList;
addAttr -ln attrAliasAttr -dt attributeAlias;
addAttr -ln curveAttr -dt nurbsCurve;
addAttr -ln surfaceAttr -dt nurbsSurface;
addAttr -ln trimFaceAttr -dt nurbsTrimface;
addAttr -ln polyFaceAttr -dt polyFaces;

-type short2
Array of two short integers
Value Syntax short short
Value Meaning value1 value2
Example setAttr node.short2Attr -type short2 1 2;
-type short3
Array of three short integers
Value Syntax short short short
Value Meaning value1 value2 value3
Example setAttr node.short3Attr -type short3 1 2 3;
-type long2
Array of two long integers
Value Syntax long long
Value Meaning value1 value2
Example setAttr node.long2Attr -type long2 1000000 2000000;
-type long3
Array of three long integers
Value Syntax long long long
Value Meaning value1 value2 value3
Example setAttr node.long3Attr -type long3 1000000 2000000 3000000;
-type Int32Array
Variable length array of long integers
Value Syntax int {int}
Value Meaning numberOfArrayValues {arrayValue}
Example setAttr node.int32ArrayAttr -type Int32Array 2 12 75;
-type float2
Array of two floats
Value Syntax float float
Value Meaning value1 value2
Example setAttr node.float2Attr -type float2 1.1 2.2;
-type float3
Array of three floats
Value Syntax float float float
Value Meaning value1 value2 value3
Example setAttr node.float3Attr -type float3 1.1 2.2 3.3;
-type double2
Array of two doubles
Value Syntax double double
Value Meaning value1 value2
Example setAttr node.double2Attr -type double2 1.1 2.2;
-type double3
Array of three doubles
Value Syntax double double double
Value Meaning value1 value2 value3
Example setAttr node.double3Attr -type double3 1.1 2.2 3.3;
-type doubleArray
Variable length array of doubles
Value Syntax int {double}
Value Meaning numberOfArrayValues {arrayValue}
Example setAttr node.doubleArrayAttr -type doubleArray 2 3.14159 2.782;
-type matrix
4x4 matrix of doubles
Value Syntax double double double double
double double double double
double double double double
double double double double
Value Meaning row1col1 row1col2 row1col3 row1col4
row2col1 row2col2 row2col3 row2col4
row3col1 row3col2 row3col3 row3col4
row4col1 row4col2 row4col3 row4col4
Alternate Syntax string double double double
double double double
integer
double double double
double double double
double double double
double double double
double double double
double double double
double double double double
double double double double
double double double
boolean
Alternate Meaning "xform" scaleX scaleY scaleZ
rotateX rotateY rotateZ
rotationOrder (0=XYZ, 1=YZX, 2=ZXY, 3=XZY, 4=YXZ, 5=ZYX)
translateX translateY translateZ
shearXY shearXZ shearYZ
scalePivotX scalePivotY scalePivotZ
scaleTranslationX scaleTranslationY scaleTranslationZ
rotatePivotX rotatePivotY rotatePivotZ
rotateTranslationX rotateTranslationY rotateTranslationZ
rotateOrientW rotateOrientX rotateOrientY rotateOrientZ
jointOrientW jointOrientX jointOrientY jointOrientZ
inverseParentScaleX inverseParentScaleY inverseParentScaleZ
compensateForParentScale
Example setAttr node.matrixAttr -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 2 3 4 1;
setAttr node.matrixAttr -type "matrix" "xform" 1 1 1 0 0 0 0 2 3 4 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 0 1 0 1 1 1 0 false;
-type pointArray
Variable length array of points
Value Syntax int {double double double double}
Value Meaning numberOfArrayValues {xValue yValue zValue wValue}
Example setAttr node.pointArrayAttr -type pointArray 2 1 1 1 1 2 2 2 1;
-type vectorArray
Variable length array of vectors
Value Syntax int {double double double}
Value Meaning numberOfArrayValues {xValue yValue zValue}
Example setAttr node.vectorArrayAttr -type vectorArray 2 1 1 1 2 2 2;
-type "string"
Character string
Value Syntax string
Value Meaning characterStringValue
Example setAttr node.stringAttr -type "string" "blarg";
-type stringArray
Variable length array of strings
Value Syntax int {string}
Value Meaning numberOfArrayValues {arrayValue}
Example setAttr node.stringArrayAttr -type stringArray 3 "a" "b" "c";
-type sphere
Sphere data
Value Syntax double
Value Meaning sphereRadius
Example setAttr node.sphereAttr -type sphere 5.0;
-type cone
Cone data
Value Syntax double double
Value Meaning coneAngle coneCap
Example setAttr node.coneAttr -type cone 45.0 5.0;
-type reflectanceRGB
Reflectance data
Value Syntax double double double
Value Meaning redReflect greenReflect blueReflect
Example setAttr node.reflectanceRGBAttr -type reflectanceRGB 0.5 0.5 0.1;
-type spectrumRGB
Spectrum data
Value Syntax double double double
Value Meaning redSpectrum greenSpectrum blueSpectrum
Example setAttr node.spectrumRGBAttr -type spectrumRGB 0.5 0.5 0.1;
-type componentList
Variable length array of components
Value Syntax int {string}
Value Meaning numberOfComponents {componentName}
Example setAttr node.componentListAttr -type componentList 3 cv[1] cv[12] cv[3];
-type attributeAlias
String alias data
Value Syntax string string
Value Meaning newAlias currentName
Example setAttr node.attrAliasAttr -type attributeAlias
{"GoUp", "translateY", "GoLeft", "translateX"};
-type nurbsCurve
NURBS curve data
Value Syntax int int int bool int int {double}
int {double double double}
Value Meaning degree spans form isRational dimension knotCount {knotValue}
cvCount {xCVValue yCVValue [zCVValue] [wCVValue]}
Example // degree is the degree of the curve(range 1-7)
// spans is the number of spans
// form is open (0), closed (1), periodic (2)
// dimension is 2 or 3, depending on the dimension of the curve
// isRational is true if the curve CVs contain a rational component
// knotCount is the size of the knot list
// knotValue is a single entry in the knot list
// cvCount is the number of CVs in the curve
// xCVValue,yCVValue,[zCVValue] [wCVValue] is a single CV.
// zCVValue is only present when dimension is 3.
// wCVValue is only present when isRational is true.
//
setAttr node.curveAttr -type nurbsCurve 3 1 0 no 3
6 0 0 0 1 1 1
4 -2 3 0 -2 1 0 -2 -1 0 -2 -3 0;
-type nurbsSurface
NURBS surface data
Value Syntax int int int int bool
int {double}
int {double}
[string] int {double double double}
Value Meaning uDegree vDegree uForm vForm isRational
uKnotCount {uKnotValue}
vKnotCount {vKnotValue} ["TRIM"|"NOTRIM"] cvCount {xCVValue yCVValue zCVValue [wCVValue]}
Example // uDegree is degree of the surface in U direction (range 1-7)
// vDegree is degree of the surface in V direction (range 1-7)
// uForm is open (0), closed (1), periodic (2) in U direction
// vForm is open (0), closed (1), periodic (2) in V direction
// isRational is true if the surface CVs contain a rational component
// uKnotCount is the size of the U knot list
// uKnotValue is a single entry in the U knot list
// vKnotCount is the size of the V knot list
// vKnotValue is a single entry in the V knot list
// If "TRIM" is specified then additional trim information is expected
// If "NOTRIM" is specified then the surface is not trimmed
// cvCount is the number of CVs in the surface
// xCVValue,yCVValue,zCVValue [wCVValue]is a single CV.
// zCVValue is only present when dimension is 3.
// wCVValue is only present when isRational is true
//
setAttr node.surfaceAttr -type nurbsSurface 3 3 0 0 no
6 0 0 0 1 1 1
6 0 0 0 1 1 1
16 -2 3 0 -2 1 0 -2 -1 0 -2 -3 0
-1 3 0 -1 1 0 -1 -1 0 -1 -3 0
1 3 0 1 1 0 1 -1 0 1 -3 0
3 3 0 3 1 0 3 -1 0 3 -3 0;
-type nurbsTrimface
NURBS trim face data
Value Syntax bool int {int {int {int int int} int {int int}}}
Value Meaning flipNormal boundaryCount {boundaryType tedgeCountOnBoundary
{splineCountOnEdge {edgeTolerance isEdgeReversed geometricContinuity}
{splineCountOnPedge {isMonotone pedgeTolerance}}}
Example // flipNormal if true turns the surface inside out
// boundaryCount: number of boundaries
// boundaryType:
// tedgeCountOnBoundary : number of edges in a boundary
// splineCountOnEdge : number of splines in an edge in
// edgeTolerance : tolerance used to build the 3d edge
// isEdgeReversed : if true, the edge is backwards
// geometricContinuity : if true, the edge is tangent continuous
// splineCountOnPedge : number of splines in a 2d edge
// isMonotone : if true, curvature is monotone
// pedgeTolerance : tolerance for the 2d edge
//
-type polyFace
Polygon face data
Value Syntax {"f" int {int}}
{"h" int {int}}
{"mf" int {int}}
{"mh" int {int}}
{"mu" int int {int}}
{"fc" int {int}}
Value Meaning {"f" faceEdgeCount {edgeIdValue}}
{"h" holeEdgeCount {edgeIdValue}}
{"mf" faceUVCount {uvIdValue}}
{"mh" holeUVCount {uvIdValue}}
{"mu" uvSet faceUVCount {uvIdValue}}
{"fc" faceColorCount {colorIndexValue}}
Example // This data type (polyFace) is meant to be used in file I/O
// after setAttrs have been written out for vertex position
// arrays, edge connectivity arrays (with corresponding start
// and end vertex descriptions), texture coordinate arrays and
// color arrays. The reason is that this data type references
// all of its data through ids created by the former types.
//
// "f" specifies the ids of the edges making up a face -
// negative value if the edge is reversed in the face
// "h" specifies the ids of the edges making up a hole -
// negative value if the edge is reversed in the face
// "mf" specifies the ids of texture coordinates (uvs) for a face.
// This data type is obsolete as of version 3.0. It is replaced by "mu".
// "mh" specifies the ids of texture coordinates (uvs) for a hole
// This data type is obsolete as of version 3.0. It is replaced by "mu".
// "mu" The first argument refers to the uv set. This is a zero-based
// integer number. The second argument refers to the number of vertices (n)
// on the face which have valid uv values. The last n values are the uv
// ids of the texture coordinates (uvs) for the face. These indices
// are what used to be represented by the "mf" and "mh" specification.
// There may be more than one "mu" specification, one for each unique uv set.
// "fc" specifies the color index values for a face
//
setAttr node.polyFaceAttr -type polyFaces "f" 3 1 2 3 "fc" 3 4 4 6;
-type mesh
Polygonal mesh
Value Syntax {string [int {double double double}]}
{string [int {double double double}]}
[{string [int {double double}]}]
{string [int {double double string}]}
Value Meaning "v" [vertexCount {vertexX vertexY vertexZ}]
"vn" [normalCount {normalX normalY normalZ}]
["vt" [uvCount {uValue vValue}]]
"e" [edgeCount {startVertex endVertex "smooth"|"hard"}]
Example // "v" specifies the vertices of the polygonal mesh
// "vn" specifies the normal of each vertex
// "vt" is optional and specifies a U,V texture coordinate for each vertex
// "e" specifies the edge connectivity information between vertices
//
setAttr node.meshAttr -type mesh "v" 3 0 0 0 0 1 0 0 0 1
"vn" 3 1 0 0 1 0 0 1 0 0
"vt" 3 0 0 0 1 1 0
"e" 3 0 1 "hard" 1 2 "hard" 2 0 "hard";
-type lattice
Lattice data
Value Syntax int int int int {double double double}
Value Meaning sDivisionCount tDivisionCount uDivisionCount
pointCount {pointX pointY pointZ}
Example // sDivisionCount is the horizontal lattice division count
// tDivisionCount is the vertical lattice division count
// uDivisionCount is the depth lattice division count
// pointCount is the total number of lattice points
// pointX,pointY,pointZ is one lattice point. The list is
// specified varying first in S, then in T, last in U so the
// first two entries are (S=0,T=0,U=0) (s=1,T=0,U=0)
//
setAttr node.latticeAttr -type lattice 2 5 2 20
-2 -2 -2 2 -2 -2 -2 -1 -2 2 -1 -2 -2 0 -2
2 0 -2 -2 1 -2 2 1 -2 -2 2 -2 2 2 -2
-2 -2 2 2 -2 2 -2 -1 2 2 -1 2 -2 0 2
2 0 2 -2 1 2 2 1 2 -2 2 2 2 2 2;

Return value

None

In query mode, return type is based on queried flag.

Related

addAttr, connectAttr, disconnectAttr, getAttr, listAttr

Flags

alteredValue, caching, channelBox, clamp, keyable, lock, size, type
Long name (short name) Argument types Properties
keyable(k) boolean create
Sets the attribute's keyable state on or off.
lock(l) boolean create
Sets the attribute's lock state on or off.
channelBox(cb) boolean create
Sets the attribute's display in the channelBox on or off. Keyable attributes are always display in the channelBox regardless of the channelBox settting.
caching(ca) boolean create
Sets the attribute's internal caching on or off. Not all attributes can be defined as caching. Only those attributes that are not defined by default to be cached can be made caching. As well, multi attribute elements cannot be made caching. Caching also affects child attributes for compound attributes.
size(s) uint create
Defines the size of a multi-attribute array. This is only a hint, used to help allocate memory as efficiently as possible.
type(typ) string create
Identifies the type of data. If the -type flag is not present, a numeric type is assumed.
alteredValue(av) boolean create
The value is only the current value, which may change in the next evalution (if the attribute has an incoming connection). This flag is only used during file I/O, so that attributes with incoming connections do not have their data overwritten during the first evaluation after a file is opened.
clamp(c) boolean create
For numeric attributes, if the value is outside the range of the attribute, clamp it to the min or max instead of failing

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.sphere( n="sphere" )

# Set a simple numeric value
cmds.setAttr( 'sphere.translateX', 5 )

# Lock an attribute to prevent further modification
cmds.setAttr( 'sphere.translateX', lock=True )

# Make an attribute unkeyable
cmds.setAttr( 'sphere.translateZ', keyable=False )

# Set an entire list of multi-attribute values in one command
cmds.setAttr( 'sphereShape.weights[0:6]',1, 1, 2, 1, 1, 1, 2,size=7)
# Set an attribute with a compound numeric type
cmds.setAttr('sphere.rotate', 0, 45, 90, type="double3")

# Clamp the value of the attribute to the min/max
# Useful floating point math leaves the value just
# a little out of range - here the min is .01
cmds.setAttr( 'anisotropic1.roughness', 0.0099978, clamp=True )

# Set a multi-attribute with a compound numeric type
cmds.setAttr( 'sphereShape.controlPoints[0:2]', 0, 0, 0, 1, 1, 1, 2, 2, 2,type="double3" )