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Flags. Python
examples.
polyBoolOp( poly poly , [caching=boolean], [constructionHistory=boolean],
[name=string], [nodeState=int], [object=boolean], [operation=int])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyBoolOp is undoable, queryable, and editable.
This command creates a new poly as the result of a boolean
operation on input polys : union, intersection, difference.
Only for difference, the order of the selected objects is important
:
result = object1 - object2.
If no objects are specified in the command line, then the objects
from the active list are used.
string[] |
Object name and node name. |
In query mode, return type is based on queried flag.
polySeparate, polyUnite
caching, constructionHistory, name, nodeState,
object, operation
Long name (short name) |
Argument types |
Properties |
operation(op) |
int |
|
|
1=union, 2=difference, 3=intersection |
|
object(o) |
boolean |
|
|
Create the result, or just the dependency node (where
applicable). |
|
Common flags |
name(n) |
string |
|
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Union
cmds.polyCube( n='Cube1', w=1, h=10, d=1 )
cmds.polyCube( n='cub1', w=3, h=3, d=3 )
cmds.polyBoolOp( 'cub1', 'Cube1', op=1, n='result1' )
# Difference
cmds.polyCube( n='Cube2', w=1, h=10, d=1 )
cmds.polyCube( n='cub2', w=3, h=3, d=3 )
cmds.polyBoolOp( 'cub2', 'Cube2', op=2, n='result2' )
cmds.move( 5, 0, 0, 'result2' )
# Intersection
cmds.polyCube( n='Cube3', w=1, h=10, d=1 )
cmds.polyCube( n='cub3', w=3, h=3, d=3 )
cmds.polyBoolOp( 'cub3', 'Cube3', op=3, n='result3' )
cmds.move( 10, 0, 0, 'result3' )