modelEditor is undoable, queryable, and editable.
Create, edit or query a model editor. Note that some of the flags
of this command may have different settings for normal mode and for
interactive/playback mode. For example, a modelEditor can be set to
use shaded mode normally, but to use wireframe during playback for
greater speed. Some flags also support having defaults set so that
new model editors will be created with those settings.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
exists(ex) |
boolean |
|
|
Returns true|false depending upon whether the specified object
exists. Other flags are ignored. |
|
defineTemplate(dt) |
string |
|
|
Puts a command in a mode where any other flags and args are
parsed and added to the command template specified in the argument.
They will be used as default arguments in any subsequent
invocations of the command when templateName is set as the current
template. |
|
useTemplate(ut) |
string |
|
|
Force the command to use a command template other than the
current one. |
|
panel(pnl) |
string |
|
|
Specifies the panel that the editor belongs to. By default if
an editor is created in the create callback of a scripted panel it
will belong to that panel. If an editor doesn't belong to a panel
it will be deleted when the window that it is in is deleted. |
|
parent(p) |
string |
|
|
Specifies the parent layout for this editor. This flag will
only have an effect if the editor is currently un-parented. |
|
unParent(up) |
boolean |
|
|
Specifies that the editor should be removed from its layout.
This cannot be used with query. |
|
control(ctl) |
boolean |
|
|
Query only. Returns the top level control for this editor.
Usually used for getting a parent to attach popup menus. Caution:
It is possible, at times, for an editor to exist without a control.
This flag returns "NONE" if no control is present. |
|
mainListConnection(mlc) |
string |
|
|
Specifies the name of a selectionConnection object which the
editor will use as its source of content. The editor will only
display items contained in the selectionConnection object. |
|
forceMainConnection(fmc) |
string |
|
|
Specifies the name of a selectionConnection object which the
editor will use as its source of content. The editor will only
display items contained in the selectionConnection object. This is
a variant of the -mainListConnection flag in that it will force a
change even when the connection is locked. This flag is used to
reduce the overhead when using the -unlockMainConnection ,
-mainListConnection, -lockMainConnection flags in immediate
succession. |
|
selectionConnection(slc) |
string |
|
|
Specifies the name of a selectionConnection object which the
editor will synchronize with its own selection list. As the user
selects things in this editor, they will be selected in the
selectionConnection object. If the object undergoes changes, the
editor updates to show the change. |
|
highlightConnection(hlc) |
string |
|
|
Specifies the name of a selectionConnection object which the
editor will synchronize with its highlight list. Not all editors
have a highlight list. For those that do, it is a secondary
selection list. |
|
filter(f) |
string |
|
|
Specifies the name of an itemFilter object to be placed on this
editor. This filters the information coming onto the main list of
the editor. |
|
lockMainConnection(lck) |
boolean |
|
|
Locks the current list of objects within the mainConnection, so
that only those objects are displayed within the editor. Further
changes to the original mainConnection are ignored. |
|
stateString(sts) |
boolean |
|
|
Query only flag. Returns the MEL command that will edit an
editor to match the current editor state. The returned command
string uses the string variable $editorName in place of a specific
name. |
|
unlockMainConnection(ulk) |
boolean |
|
|
Unlocks the mainConnection, effectively restoring the original
mainConnection (if it is still available), and dynamic
updates. |
|
updateMainConnection(upd) |
boolean |
|
|
Causes a locked mainConnection to be updated from the orginal
mainConnection, but preserves the lock state. |
|
docTag(dtg) |
string |
|
|
Attaches a tag to the Maya editor. |
|
camera(cam) |
string |
|
|
Change or query the name of the camera in model editor. |
|
cameraName(cn) |
string |
|
|
Set the name of the panel's camera transform and shape. The
shape name is computed by appending the string "Shape" to the
transform name. This flag may not be queried. |
|
displayLights(dl) |
string |
|
|
Sets the lighting for shaded mode. Possible values are
"selected", "active", "all", "default", "none". |
|
bufferMode(bm) |
string |
|
|
Sets the graphic buffer mode. Possible values are "single" or
"double". |
|
activeOnly(ao) |
boolean |
|
|
Sets whether only active objects should appear shaded in shaded
display. |
|
interactive(i) |
boolean |
|
|
Causes this command to modify the interactive refresh settings
of the view. In this way it is possible to change the behavior of
the model editor during playback for improved performance. |
|
default(d) |
boolean |
|
|
Causes this command to modify the default value of this
setting. Newly created model editors will inherit the values. This
flag may be used with the -interactive to set default interactive
settings. |
|
ignorePanZoom(ipz) |
boolean |
|
|
Sets whether the model panel will ignore the 2D pan/zoom value
to give an overview of the scene. |
|
twoSidedLighting(tsl) |
boolean |
|
|
Turns on or off two sided lighting. This may be used with the
-default flag. |
|
displayAppearance(da) |
string |
|
|
Sets the display appearance of the model panel. Possible values
are "wireframe", "points", "boundingBox", "smoothShaded",
"flatShaded". This flag may be used with the -interactive and
-default flags. Note that only "wireframe", "points", and
"boundingBox" are valid for the interactive mode. |
|
wireframeOnShaded(wos) |
boolean |
|
|
Sets whether the model panel will draw the wireframe on all
shaded objects (if true) or only for active objects (if
false). |
|
headsUpDisplay(hud) |
boolean |
|
|
Sets whether the model panel will draw any enabled heads up
display elements in this window (if true). Currently this requires
the HUD elements to be globally enabled. |
|
selectionHiliteDisplay(
sel) |
boolean |
|
|
Sets whether the model panel will draw any selection hiliting
on the objects in this window. |
|
useDefaultMaterial(udm) |
boolean |
|
|
Sets whether the model panel will draw all the shaded surfaces
using the default material as opposed to using the material(s)
currently assigned to the surfaces. |
|
useColorIndex(uci) |
boolean |
|
|
Sets whether the model panel will attempt to use color index
mode when possible. Color index mode can provide a performance
increase for point, bounding box, and wireframe display modes. This
may be used with the -default flag. |
|
userNode(un) |
string |
|
|
Allows the user to associate a node name with the modelEditor.
The value is automatically updated in the event the node is deleted
or renamed. |
|
wireframeBackingStore(wbs) |
boolean |
|
|
Sets whether a backing store is used to optimization the
drawing of active objects. This mode can provide a performance
increase in wireframe mode for certain scenes. |
|
useRGBImagePlane(ip) |
boolean |
|
|
Sets whether the model panel will be forced into RGB mode when
there is an image plane attached to the panel's camera. |
|
updateColorMode(ucm) |
boolean |
|
|
Using this flag tells the model panel to check which color mode
it should be in, and to switch accordingly. This flag may be used
to update a model panel after a camera image plane has been added
or removed. |
|
colorMap(cm) |
boolean |
|
|
Queries the color map style for the model panel. Possible
values are "colorIndex" and "rgb". |
|
backfaceCulling(bfc) |
boolean |
|
|
Turns on or off backface culling for the whole view. This
setting overrides the culling settings of individual objects. All
objects draw in the view will be backface culled. When backface
culling is turned on, surfaces becomes invisible in areas where the
normal is pointing away from the camera. |
|
xray(xr) |
boolean |
|
|
Turns on or off Xray mode. This may be used with the -default
flag. |
|
jointXray(jx) |
boolean |
|
|
Turns on or off Xray mode for joints. |
|
activeComponentsXray(acx) |
boolean |
|
|
Turns on or off Xray mode for active components. |
|
maxConstantTransparency(
mct) |
float |
|
|
Sets the maximum constant transparency. Setting this value
remaps constant transparency values from the range [0.0, 1.0] to
the range [0.0, maxConstantTransparency]. All transparency values
are shifted linearly to the new range, so a fully transparency
object (transparency 1.0) would appear with a transparency of
maxConstantTransparency in the viewport, allowing highly
transparent objects to be made visible. This flag only affects
constant (non-textured) transparent objects. |
|
displayTextures(dtx) |
boolean |
|
|
Turns on or off display of textures in shaded mode |
|
smoothWireframe(swf) |
boolean |
|
|
Turns on or off smoothing of wireframe lines and points |
|
lineWidth(lw) |
float |
|
|
Set width of lines for display |
|
textureMaxSize(tms) |
int |
|
|
Set maximum texture size for hardware texturing. The integer
value must be a power of 2. Recommended values are 128 or 256. If
the value specified is larger than the OpenGL maximim textures size
for the graphics hardware it will be clamped to the OpenGL size. If
many large textures are used in a scene reducing this value
improves performance. On Impact texture memory is pinned in RAM so
using large textures can cause reliability and performance
problems. Again reducing this value will help. Software rendering
does not use this value. This flag is obsolete as of Maya 6.5. The
maxTextureResolution/mtr argument on the displayPref command should
be used instead. |
|
textureMemoryUsed(tmu) |
boolean |
|
|
Returns the total number of bytes used by all texture maps.
This is typicly width*height*channels for all texture objects in
the scene If the texture is mip mapped all mip map levels are
included in the total though not never more than two level will be
in use at one time |
|
textureAnisotropic(ta) |
boolean |
|
|
Set whether to perform anisotropic texture filtering. Will work
only if the anisotropic texture filtering extension is supported in
OpenGL on the graphics system. |
|
textureSampling(ts) |
int |
|
|
Set the type of sampling to be used for texture display. The
argument can be either:
- 1 : means to perform point sample
- 2 : means to perform bilinear interpolation (default)
|
|
textureDisplay(td) |
string |
|
|
Set the type of blending to use for textures. The blend is
performed between the destination fragment and the texture
fragment. The source is usually the material color. Argument
options are: "modulate" : multiply the destination and texture
fragment "decal" : overwrite the destination with the texture
fragment |
|
textureHilight(th) |
boolean |
|
|
Set whether to show specular hilighting when the display is in
shaded textured mode. |
|
fogging(fg) |
boolean |
|
|
Set whether hardware fogging is enabled or not. |
|
fogSource(fsc) |
string |
|
|
Set the type of fog algorithm to use. If the argument is
"fragment" (default) then fog is computed per pixel. If the
argument is "coordinate" then if the geometry has specified vertex
fog coordinates, and the OpenGL extension for vertex fog is
supported by the graphics system, then fog is computed per
vertex. |
|
fogMode(fmd) |
string |
|
|
This determines the drop-off mode for fog. The possibilities
are:
- "linear" : linear drop-off
- "exponent" : exponential drop-off
- "exponent2" : squared exponential drop-off
|
|
fogDensity(fdn) |
float |
|
|
Determines the density of hardware fogging. |
|
fogEnd(fen) |
float |
|
|
The end location of hardware fogging. |
|
fogStart(fst) |
float |
|
|
The start location of hardware fogging. |
|
fogColor(fcl) |
[float, float, float,
float] |
|
|
The color used for hardware fogging. |
|
shadows(sdw) |
boolean |
|
|
Turn on/off the display of hardware shadows in shaded
mode. |
|
rendererName(rnm) |
string |
|
|
Set or get the renderer used for the 3d modeling viewport. The
default options for setting are: "base_OpenGL_Renderer" : The
default OpenGL based renderer. "hwRender_OpenGL_Renderer" : The
high quality hardware renderer. The default is
"base_OpenGL_Renderer". The high quality renderer is only supported
on certain hardware configurations. See the hardware qualification
charts for more details. |
|
rendererList(rls) |
boolean |
|
|
Query for a list of the internal names for renderers are
available for usage with the 3d modeling viewport. The default list
contains at least "base_OpenGL_Renderer", and
"hwRender_OpenGL_Renderer", if supported. See rendererName for more
details on these renderers. Any plugin viewport renderers will also
appear in this list. |
|
rendererListUI(rlu) |
boolean |
|
|
Query for a list of the UI names renderers are available for
usage with the 3d modeling viewport. The default list contains at
the UI name for"base_OpenGL_Renderer", and possibly the UI name for
"hwRender_OpenGL_Renderer" if it is support. Any plugin viewport
renderer's UI names will also appear in this list. This list and
the list returned from rendererList have a 1:1 correpsondance. |
|
colorResolution(crz) |
[uint, uint] |
|
|
Set the resolution for "baked" color textures when using the
hardware renderer. The default value is 256, 256 respectively. |
|
bumpResolution(brz) |
[uint, uint] |
|
|
Set the resolution for "baked" bump map textures when using the
hardware renderer. The default value is 512, 512 respectively. |
|
transparencyAlgorithm(tal) |
string |
|
|
Set the transparency algorithm. The options are:
- 1) "frontAndBackCull" : Two pass front and back culling
technique.
- 2) "perPolygonSort" : Draw transparent polygons in
back-to-front order technique.
transparency pptions 1) and 2) are supported by the hardware
renderer. Options 1) is supported by the interactive modeling
viewports. The default value is "frontAndBackCull". |
|
transpInShadows(tis) |
boolean |
|
|
Set whether to enable display of transparency in shadows when
using the hardware renderer. The default value is false. |
|
cullingOverride(cov) |
string |
|
|
Set whether to override the culling attributes on objects when
using the hardware renderer. The options are:
- "none" : Use the culling object attributes per object.
- "doubleSided" : Force all objects to be double sided.
- "singleSided": Force all objects to be single sided.
The default value is "none". |
|
lowQualityLighting(lql) |
boolean |
|
|
Set whether to use "low quality lighting" when using the
hardware renderer. The default value is false. |
|
occlusionCulling(ocl) |
boolean |
|
|
Set whether to enable occlusion culling testing when using the
hardware renderer. The default value is false. |
|
useBaseRenderer(ubr) |
boolean |
|
|
Set whether to use the "base" renderer when using the hardware
renderer and in "interactive display mode" (-useInteractiveMode)
The default value is false. |
|
nurbsCurves(nc) |
boolean |
|
|
Turn on/off the display of nurbs curves for the view of the
model editor. |
|
nurbsSurfaces(ns) |
boolean |
|
|
Turn on/off the display of nurbs surfaces for the view of the
model editor. |
|
polymeshes(pm) |
boolean |
|
|
Turn on/off the display of polygon meshes for the view of the
model editor. |
|
subdivSurfaces(sds) |
boolean |
|
|
Turn on/off the display of subdivision surfaces for the view of
the model editor. |
|
planes(pl) |
boolean |
|
|
Turn on/off the display of sketch planes for the view of the
model editor. |
|
lights(lt) |
boolean |
|
|
Turn on/off the display of lights for the view of the model
editor. |
|
cameras(ca) |
boolean |
|
|
Turn on/off the display of cameras for the view of the model
editor. |
|
controlVertices(cv) |
boolean |
|
|
Turn on/off the display of NURBS CVs for the view of the model
editor. |
|
grid(gr) |
boolean |
|
|
Turn on/off the display of the grid for the view of the model
editor. |
|
hulls(hu) |
boolean |
|
|
Turn on/off the display of NURBS hulls for the view of the
model editor. |
|
joints(j) |
boolean |
|
|
Turn on/off the display of joints for the view of the model
editor. |
|
ikHandles(ikh) |
boolean |
|
|
Turn on/off the display of ik handles and end effectors for the
view of the model editor. |
|
deformers(df) |
boolean |
|
|
Turn on/off the display of deformer objects for the view of the
model editor. |
|
dynamics(dy) |
boolean |
|
|
Turn on/off the display of dynamics objects for the view of the
model editor. |
|
fluids(fl) |
boolean |
|
|
Turn on/off the display of fluids for the view of the model
editor. |
|
hairSystems(hs) |
boolean |
|
|
Turn on/off the display of hairSystems for the view of the
model editor. |
|
follicles(fo) |
boolean |
|
|
Turn on/off the display of follicles for the view of the model
editor. |
|
nCloths(ncl) |
boolean |
|
|
Turn on/off the display of nCloths for the view of the model
editor. |
|
nParticles(npa) |
boolean |
|
|
Turn on/off the display of nParticles for the view of the model
editor. |
|
nRigids(nr) |
boolean |
|
|
Turn on/off the display of nRigids for the view of the model
editor. |
|
dynamicConstraints(dc) |
boolean |
|
|
Turn on/off the display of dynamicConstraints for the view of
the model editor. |
|
locators(lc) |
boolean |
|
|
Turn on/off the display of locator objects for the view of the
model editor. |
|
manipulators(m) |
boolean |
|
|
Turn on/off the display of manipulator objects for the view of
the model editor. |
|
dimensions(dim) |
boolean |
|
|
Turn on/off the display of dimension objects for the view of
the model editor. |
|
handles(ha) |
boolean |
|
|
Turn on/off the display of select handles for the view of the
model editor. |
|
pivots(pv) |
boolean |
|
|
Turn on/off the display of transform pivots for the view of the
model editor. |
|
textures(tx) |
boolean |
|
|
Turn on/off the display of texture objects for the view |
|
strokes(str) |
boolean |
|
|
Turn on/off the display of Paint Effects strokes for the
view |
|
allObjects(alo) |
boolean |
|
|
Turn on/off the display of all objects for the view of the
model editor. This excludes NURBS, CVs, hulls, grids and
manipulators. |
|
useInteractiveMode(ui) |
boolean |
|
|
Turns on or off the use of the special interaction settings
during playback. This flag may be used with the -default flag. |
|
activeView(av) |
boolean |
|
|
Sets this model editor to be the active view. Returns true if
successful. On query this flag will return whether the view is the
active view. |
|
sortTransparent(st) |
boolean |
|
|
This flag turns on/off sorting of transparent objects during
shaded mode refresh. Normally, objects are sorted according to
their origin in camera space but when this flag is turned off they
will be drawn according to their (depth-first traversal) order in
the scene graph. This is a global flag that affects all model
editors. |
|
viewSelected(vs) |
boolean |
|
|
This flag turns on/off viewing of selected objects. When the
flag is set to true, the currently active objects are captured and
used as the list of objects to view. |
|
setSelected(ss) |
boolean |
|
|
This flag causes the currently active objects to be the only
objects visible in the view (if viewSelected is true). |
|
addSelected(addSelected) |
boolean |
|
|
This flag causes the currently active objects to be added to
the list of objects visible in the view (if viewSelected is
true). |
|
removeSelected(rs) |
boolean |
|
|
This flag causes the currently active objects to be removed
from the list of objects visible in the view (if viewSelected is
true). |
|
addObjects(aob) |
string |
|
|
This flag causes the objects contained within the selection
connection to be added to the list of objects visible in the view
(if viewSelected is true). |
|
viewObjects(vo) |
boolean |
|
|
Returns the name (if any) of the objectSet which contains the
list of objects visible in the view if viewSelected is true and the
list of objects being displayed does not come from the
active list. |
|
noUndo(nud) |
boolean |
|
|
This flag prevents some viewport operations (such as isolate
select) from being added to the undo queue. |
|
cameraSetup(cs) |
boolean |
|
|
Based on the model editor name passed in will returns a string
list containing camera setups. A camera setup can contain one or
more cameras which are associated with each other. Camera setups
are defined as pairs of consecutive strings in the list. Each pair
is comprised of: a string which identifies an active camera, and a
string which defines a script to set up a given active camera. As
many pairs of strings can be returned as the number of active
cameras. If nothing is returned then it is assumed that no set up
is required to activate a given camera. |
|
editorChanged(ec) |
script |
|
|
An optional script callback which is called when the editors
options have changed. This is useful in a situation where a
scripted panel contains a modelEditor and wants to be notified when
the contained editor changes its options. |
|
modelPanel(mp) |
string |
|
|
Allows the created model editor to be embedded in the named
model panel. Intended for use with custom model editors created via
the API (i.e. the flag would be used on the derived
MPxModelEditorCommand), though the flag may also be used on the
base modelEditor command to restore a default Maya model editor to
the panel. Note that the model editor previously owned by the panel
is deleted. |
|
viewType(vt) |
boolean |
|
|
Returns a string indicating the type of the model editor. For
the default model editor, returns the empty string. For custom
model editor types created via the API, returns the same string as
is returned via the method MPx3dModelView::viewType(). |
|