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bezierAnchorState([even=boolean], [smooth=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
bezierAnchorState is undoable, NOT queryable, and NOT
editable.
The bezierAnchorState command provides an easy interface to modify
anchor states: - Smooth/Broken anchor tangents - Even/Uneven
weighted anchor tangents
int |
(number of modified anchors) |
even, smooth
Long name (short name) |
Argument types |
Properties |
smooth(sm) |
boolean |
|
|
Sets selected anchors (or attached tangent handles) to smooth
when true, broken otherwise. |
|
even(ev) |
boolean |
|
|
Sets selected anchors (or attached tangent handles) to even
weighting when true, uneven otherwise. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Sets all selected anchors (or attached tangent handles) to smooth and uneven
cmds.bezierAnchorState( sm=1, ev=0 )