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Synopsis

sequenceManager [-addSequencerAudio string] [-attachSequencerAudio string] [-currentShot string] [-currentTime time] [-listSequencerAudio string] [-modelPanel string] [-node string] [-writableSequencer string]

sequenceManager is undoable, queryable, and editable.

The sequenceManager command manages sequences, shots, and their related scenes.

Return value

None

In query mode, return type is based on queried flag.

Keywords

shot, sequence

Related

shot

Flags

addSequencerAudio, attachSequencerAudio, currentShot, currentTime, listSequencerAudio, modelPanel, node, writableSequencer
Long name (short name) Argument types Properties
-currentTime(-ct) time createquery
Set the current sequence time
-writableSequencer(-ws) string query
Get the writable sequencer node. Create it if it doesn't exist.
-currentShot(-cs) string query
Returns the shot that is being used at the current sequence time.
-modelPanel(-mp) string createquery
Sets a dedicated modelPanel to be used as the panel that the sequencer will control.
-node(-nd) string query
Returns the SequenceManager node, of which there is only ever one.
-addSequencerAudio(-asa) string create
Add an audio clip to the sequencer by specifying a filename
-attachSequencerAudio(-ata) string create
Add an audio clip to the sequencer by specifying an audio node
-listSequencerAudio(-lsa) string create
List the audio clips added to the sequencer

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a new scene segment.
//
sequenceManager -newSceneSegment "sceneOne";