Long name (short name) |
Argument types |
Properties |
-absolute(-a) |
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 |
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Perform an absolute operation. |
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-relative(-r) |
|
 |
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Perform a operation relative to the object's current
position |
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-reflection(-rfl) |
|
 |
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To move the corresponding symmetric components also. |
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-reflectionAboutOrigin(-rao) |
|
 |
|
Sets the position of the reflection axis at the origin |
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-reflectionAboutBBox(-rab) |
|
 |
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Sets the position of the reflection axis at the geometry
bounding box |
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-reflectionAboutX(-rax) |
|
 |
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Specifies the X=0 as reflection plane |
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-reflectionAboutY(-ray) |
|
 |
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Specifies the Y=0 as reflection plane |
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-reflectionAboutZ(-raz) |
|
 |
|
Specifies the Z=0 as reflection plane |
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-reflectionTolerance(-rft) |
float |
 |
|
Specifies the tolerance to findout the corresponding reflected
components |
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-centerPivot(-cp) |
|
 |
|
Let the pivot be the center of the bounding box of all
objects |
|
-objectCenterPivot(-ocp) |
|
 |
|
Let the pivot be the center of the bounding box of each
object |
|
-pivot(-p) |
linear linear linear |
 |
|
Define the pivot point for the transformation |
|
-objectSpace(-os) |
|
 |
|
Perform rotation about object-space axis. |
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-worldSpace(-ws) |
|
 |
|
Perform rotation about global world-space axis. |
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-euler(-eu) |
|
 |
|
Modifer for -relative flag that specifies rotation values
should be added to current XYZ rotation values. |
|
-rotateX(-x) |
|
 |
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-rotateY(-y) |
|
 |
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-rotateZ(-z) |
|
 |
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-rotateXY(-xy) |
|
 |
|
Rotate in X and Y direction |
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-rotateXZ(-xz) |
|
 |
|
Rotate in X and Z direction |
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-rotateYZ(-yz) |
|
 |
|
Rotate in Y and Z direction |
|
-rotateXYZ(-xyz) |
|
 |
|
Rotate in all directions (default) |
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-preserveUV(-puv) |
|
 |
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When true, UV values on rotated components are projected across
the rotation in 3d space. For small edits, this will freeze the
world space texture mapping on the object. When false, the UV
values will not change for a selected vertices. Default is
false. |
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