Long name (short name) |
Argument types |
Properties |
-xresolution(-x) |
int |
|
|
-yresolution(-y) |
int |
|
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-nshadows(-nsh) |
boolean |
|
|
Shadowing capabilities (can turn off shadow globally by setting
this value to false) |
|
-nglowpass(-ngl) |
boolean |
|
|
Overwrite glow pass capabilities (can turn off glow pass
globally by setting this value to false) |
|
-batch(-b) |
|
|
|
Run in batch mode. Compute the images for all renderable
cameras. This is the mel equivalent of running maya in batch mode
with the -render flag set. All other flags are ignored when -batch
is used. |
|
-keepPreImage(-kpi) |
boolean |
|
|
Keep the renderings prior to post-process around. Only
available when -batch is set |
|
-replace(-rep) |
boolean |
|
|
Replace the rendered image if it already exists. Only available
when -batch is set |
|
-abortMissingTexture(-amt) |
boolean |
|
|
Abort renderer when encountered missing texture. Only available
when -batch is set |
|
-layer(-l) |
string |
|
|
Render the specified render layer. Only this render layer will
be rendered, regardless of the renderable attribute value of the
render layer. The layer name will be appended to the output image
file name. The specified render layer becomes the current render
layer before rendering, and remains as current render layer after
the rendering. |
|