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polySplitEdge [-caching boolean] [-constructionHistory boolean]
[-name string] [-nodeState int]
polySplitEdge is undoable, queryable, and editable.
Split Edges.
There are two operations for this command depending on the value of
the -operation flag. If -operation is set to 1 then this command
will split apart faces along all selected manifold edges. If
-operation is set to 0 then this command will split non-manifold
edges so as to make them manifold edges. It creates the minimum
number of edges that can be created to make the edge manifold. The
default value for -operation is 1, operate on manifold edges.
Resulting mesh may have extra vertices or edges to ensure geometry
is valid.
In query mode, return type is based on queried flag.
caching, constructionHistory, name, nodeState
Long name (short name) |
Argument types |
Properties |
Common flags |
-name(-n) |
string |
|
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// An example taking a non-manifold edge and splitting it to
// make it manifold
polyPlane -w 1 -h 1 -sx 10 -sy 10 -ax 0 1 0 -cuv 1 -ch 1;
scale -r 15 15 15;
move -r -8 0 6;
select -addFirst polyPlane1 ;
setAttr "polyPlane1.subdivisionsWidth" 3;
setAttr "polyPlane1.subdivisionsHeight" 3;
select -r pPlane1.e[12] ;
polyExtrudeEdge -ch 1 -kft 0 -pvx -5.5 -pvy 0.0 -pvz 6.0 pPlane1.e[12];
// Result: polyExtrudeEdge1 //
setAttr "polyExtrudeEdge1.localTranslate" -type double3 0 0 5.093611 ;
select -r pPlane1.e[12] ;
polySplitEdge -operation 0;
// Result: polySplitEdge1 //
// The edge is now split..
select -r pPlane1.f[9] ;
move -r 0 0.5 0 ;
// An example which splits loops of manifold edges
{
polyPlane -w 10 -h 10 -sx 4 -sy 4 -ax 0 1 0 -cuv 2 -ch 1 -name ManifoldTest;
select ManifoldTest.e[3] ManifoldTest.e[12:15] ManifoldTest.e[21] ManifoldTest.e[23] ManifoldTest.e[29];
polySplitEdge -operation 1;
// Move away the faces so you can see the split:
select ManifoldTest.f[1:3] ManifoldTest.f[5] ManifoldTest.f[9];
move -r 0 0 5;
select ManifoldTest.f[0] ManifoldTest.f[4] ManifoldTest.f[6:8] ManifoldTest.f[10:15];
move -r 0 0 -5;
}