expression is undoable, queryable, and editable.
This command describes an expression that belongs to the current
scene. The expression is a block of code of unlimited length with a
C-like syntax that can perform conversions, mathematical
operations, and logical decision making on any numeric attribute(s)
in the scene. One expression can read and alter any number of
numeric attributes. Theoretically, every expression in a scene can
be combined into one long expression, but it is recommended that
they are separated for ease of use and editing, as well as
efficiency.If this command is being sent by the command line or in
a script, then the user should be sure to embed escaped newlines
(\n), tabs (\t) for clarity when reading them in the expression
editor. Also, quotes in an expression must be escaped (\") so that
they are not confused by the system as the end of your string. When
using the expression editor, these characters are escaped for you
unless they are already within quotes.Note, expressions that alter
or use per-particle attributes of a particle shape should use the
'In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-string(-s) |
string |
   |
|
Set the expression string |
|
-name(-n) |
string |
   |
|
Sets the name of the dependency graph node to use for the
expression |
|
-object(-o) |
string |
   |
|
Sets the "default" object for the expression. This allows the
expression writer to not type the object name for frequently-used
objects. See the examples below. |
|
-alwaysEvaluate(-ae) |
uint |
   |
|
If this is TRUE (the default), then the expression will be
evaluated whenever time changes regardless of whether the other
inputs have changed, and an output is requested. If it is FALSE,
then the expression will only be evaluated if one or more of the
inputs changes and an output is requested. Note, if 'time' or
'frame' are inputs, then the expression will act as if this was set
to TRUE. |
|
-shortNames(-sn) |
|
   |
|
When used with the -q/quety flag, tells the command to return
the expression with attribute names as short as possible. The
default is to return the FULL attribute name, regardless of how the
user entered it into the expression, including the object names.
With this flag set, attribute names are returned as their short
versions, and any attribute that belongs to the default object, if
there is one specified, will not display the object's name. |
|
-unitConversion(-uc) |
string |
  |
|
Insert specified unit conversion nodes at creation: "all",
"none," or "angularOnly." Default is "all." For angularOnly, will
insert unit conversion nodes only for angular attributes (allowing
degrees-to-radians conversion). This is for performance tuning. If
queried, returns the option used when the expression was created or
last edited. |
|