//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // Description: // - doubles the focal length for the camera of the // current 3d view // #include <maya/MIOStream.h> #include <maya/MPxCommand.h> #include <maya/MFnPlugin.h> #include <maya/MString.h> #include <maya/MArgList.h> #include <maya/MFnCamera.h> #include <maya/MGlobal.h> #include <maya/M3dView.h> #include <maya/MDagPath.h> class zoomCamera : public MPxCommand { public: zoomCamera() {}; virtual ~zoomCamera(); MStatus doIt( const MArgList& args ); MStatus redoIt( ); MStatus undoIt( ); bool isUndoable( ) const; static void* creator(); private: // This is data that is necessary to redo/undo the command. // MDagPath camera; }; zoomCamera::~zoomCamera() {} void* zoomCamera::creator() { return new zoomCamera(); } MStatus zoomCamera::doIt( const MArgList& ) // // Description // Gets the zoomCamera for the current 3d view and calls // the redoIt command to set the focal length. // // Note // The doit method should collect whatever information is // required to do the task, and store it in local class data. // It should finally call redoIt to make the command happen. // { // Get the current zoomCamera // MStatus stat = M3dView::active3dView().getCamera( camera ); if ( MS::kSuccess == stat ) { redoIt(); } else { cerr << "Error getting camera" << endl; } return stat; } MStatus zoomCamera::redoIt() // // Description // Doubles the focal length of current camera // // Note // The redoIt method should do the actual work, based on the // internal data only. // { MFnCamera fnCamera( camera ); double fl = fnCamera.focalLength(); fnCamera.setFocalLength( fl * 2.0 ); return MS::kSuccess; } MStatus zoomCamera::undoIt() // // Description // the undo routine // // Note // The undoIt method should undo the actual work, based on the // internal data only. // { MFnCamera fnCamera( camera ); double fl = fnCamera.focalLength(); fnCamera.setFocalLength( fl / 2.0 ); return MS::kSuccess; } bool zoomCamera::isUndoable() const // // Description // Make the command eligable for undo. // { return true; } // // The following routines are used to register/unregister // the command we are creating within Maya // MStatus initializePlugin( MObject obj ) { MStatus status; MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any"); status = plugin.registerCommand( "zoomCamera", zoomCamera::creator ); if (!status) { status.perror("registerCommand"); return status; } return status; } MStatus uninitializePlugin( MObject obj) { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand( "zoomCamera" ); if (!status) { status.perror("deregisterCommand"); return status; } return status; }
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