//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #ifndef _SLOPESHADERBEHAVIOR_H_ #define _SLOPESHADERBEHAVIOR_H_ #include <maya/MPxDragAndDropBehavior.h> class slopeShaderBehavior : public MPxDragAndDropBehavior { public: slopeShaderBehavior(); virtual ~slopeShaderBehavior(); virtual bool shouldBeUsedFor( MObject &sourceNode, MObject &destinationNode, MPlug &sourcePlug, MPlug &destinationPlug); virtual MStatus connectNodeToNode( MObject &sourceNode, MObject &destinationNode, bool force ); virtual MStatus connectNodeToAttr( MObject &sourceNode, MPlug &destinationPlug, bool force ); static void *creator(); protected: MObject findShadingEngine(MObject &node); private: }; #endif //_SLOPESHADERBEHAVIOR_H_
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