slopeShader.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <slopeShaderBehavior.h>
#include <slopeShaderNode.h>

MStatus initializePlugin( MObject obj )
//
//      Description:
//              this method is called when the plug-in is loaded into Maya.  It 
//              registers all of the services that this plug-in provides with 
//              Maya.
//
//      Arguments:
//              obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{ 
        MStatus   status;
        MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any");
        const MString UserClassify( "utility/color" );
        MString command( "if( `window -exists createRenderNodeWindow` )  {refreshCreateRenderNodeWindow(\"" );
        command += UserClassify;
        command += "\");}\n";

        // register nodes
        //
        plugin.registerNode( "slopeShader", slopeShaderNode::id, 
                                  slopeShaderNode::creator, slopeShaderNode::initialize,
                                  slopeShaderNode::kDependNode, &UserClassify );

        //register behaviors
        //
        plugin.registerDragAndDropBehavior( "slopeShaderBehavior",
                                                                                slopeShaderBehavior::creator);

        MGlobal::executeCommand(command);
        return status;
}

MStatus uninitializePlugin( MObject obj )
//
//      Description:
//              this method is called when the plug-in is unloaded from Maya. It 
//              deregisters all of the services that it was providing.
//
//      Arguments:
//              obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
        MStatus   status;
        MFnPlugin plugin( obj );
        const MString UserClassify( "utility/color" );
        MString command( "if( `window -exists createRenderNodeWindow` )  {refreshCreateRenderNodeWindow(\"" );
        command += UserClassify;
        command += "\");}\n";

        // deregister nodes
        //
        plugin.deregisterNode( slopeShaderNode::id );
        // deregister behaviors
        //
        plugin.deregisterDragAndDropBehavior( "slopeShaderBehavior" );

        MGlobal::executeCommand(command);
        return status;
}

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