renderViewRenderCmd.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MSimple.h>
#include <maya/MIOStream.h>
#include <maya/MRenderView.h>
#include <maya/M3dView.h>
#include <math.h>
#include <maya/MSyntax.h>
#include <maya/MArgDatabase.h>

//
//      renderViewRender command declaration
//
class renderViewRender : public MPxCommand 
{                                                       
public:                                 
        renderViewRender() {};
        ~renderViewRender() {};

        virtual MStatus doIt ( const MArgList& );
        
        static void*    creator();
        
        static MSyntax  newSyntax();
        MStatus parseSyntax (MArgDatabase &argData);

        static const char * cmdName;

private:
        bool doNotClearBackground;                              

};                                                                                                      

static const char * kDoNotClearBackground               = "-b";
static const char * kDoNotClearBackgroundLong   = "-background";

const char * renderViewRender::cmdName = "renderViewRender";

void* renderViewRender::creator()                                       
{                                                                                                       
        return new renderViewRender;                                    
}                                                                                                       

MSyntax renderViewRender::newSyntax()
{
        MStatus status;
        MSyntax syntax;
        syntax.addFlag( kDoNotClearBackground, kDoNotClearBackgroundLong );
        CHECK_MSTATUS_AND_RETURN(status, syntax);
        return syntax;
}

//
// Description:
//              Read the values of the additionnal flags for this command.
//
MStatus renderViewRender::parseSyntax (MArgDatabase &argData)
{
        // Get the flag values, otherwise the default values are used.
        doNotClearBackground = argData.isFlagSet( kDoNotClearBackground );
        
        return MS::kSuccess;
}

//
// Description:
//              register the command
//
MStatus initializePlugin( MObject obj )                 
{                                                                                                                       
        MFnPlugin       plugin( obj, PLUGIN_COMPANY, "4.5" );   
        MStatus         stat;                                                                           
        stat = plugin.registerCommand(  renderViewRender::cmdName,
                                                                        renderViewRender::creator,
                                                                        renderViewRender::newSyntax);   
        if ( !stat )                                                                                            
                stat.perror( "registerCommand" );                                                       
        return stat;                                                                                            
}                                                                                                                               

//
// Description:
//              unregister the command
//
MStatus uninitializePlugin( MObject obj )                                               
{                                                                                                                               
        MFnPlugin       plugin( obj );                                                                  
        MStatus         stat;                                                                                   
        stat = plugin.deregisterCommand( renderViewRender::cmdName );                           
        if ( !stat )                                                                    
                stat.perror( "deregisterCommand" );                     
        return stat;                                                                    
}

RV_PIXEL evaluate(int x, int y)
//
//      Description:
//              Generates a simple procedural circular pattern to be sent to the 
//              Render View.
//
//      Arguments:
//              x, y - coordinates in the current tile (the pattern is centred 
//                         around (0,0) ).
//
//      Return Value:
//              An RV_PIXEL structure containing the colour of pixel (x,y).
//
{
        unsigned int distance = (unsigned int) sqrt(double((x*x) + (y*y)));

        RV_PIXEL pixel;
        // Always fully red.
        pixel.r = 255.0f;               
        // Green and blue varies according to the distance.
        pixel.g = pixel.b = 155.0f + (distance % 20) * 5;
        pixel.a = 255.0f;

        return pixel;
}

MStatus renderViewRender::doIt( const MArgList& args )
//
//      Description:
//              Implements the MEL renderViewRender command.  This command
//              Draws a 640x480 tiled pattern of red and white circles into Maya's
//              Render View window.  
//
//      Arguments:
//              args - The argument list that was passed to the command from MEL.
//                              -background/-b renders the pattern without clearing the Render View
//
//      Return Value:
//              MS::kSuccess - command succeeded
//              MS::kFailure - command failed (returning this value will cause the 
//                     MEL script that is being run to terminate unless the
//                     error is caught using a "catch" statement.
//
{
        MStatus stat = MS::kSuccess;

        // Check if the render view exists. It should always exist, unless
        // Maya is running in batch mode.
        //
        if (!MRenderView::doesRenderEditorExist())
        {
                setResult( "Cannot renderViewRender in batch render mode. "
                                   "Please run in interactive mode, "
                                   "so that the render editor exists." );
                return MS::kFailure;
        }
        else
        {
                cout<<"Past doesRenderEditorExist()"<<endl;
        }
        
        // get optional flags
        MArgDatabase    argData( syntax(), args );
        parseSyntax( argData );

        // Pick a camera, and tell the Render View that we will be rendering
        // from its point of view.  Just use the camera for the active 
        // modelling view.  
        //
        M3dView curView = M3dView::active3dView();
        MDagPath camDagPath;
        curView.getCamera( camDagPath );
        cout<<"Rendering camera"<<camDagPath.fullPathName().asChar()<<endl;
        
        if( MRenderView::setCurrentCamera( camDagPath ) != MS::kSuccess )
        {
                setResult( "renderViewRender: error occurred in setCurrentCamera." );
                return MS::kFailure;
        }

        // We'll render a 640x480 image.  Tell the Render View to get ready
        // to receive 640x480 pixels of data.
        //
        unsigned int image_width = 640, image_height = 480;
        if (MRenderView::startRender( image_width, image_height, doNotClearBackground) != MS::kSuccess)
        {
                setResult( "renderViewRender: error occured in startRender." );
                return MS::kFailure;
        }

        // The image will be composed of tiles consisting of circular red and
        // white patterns.
        //
        unsigned int num_side_tiles = 8;
        unsigned int average_tiles_width = image_width / num_side_tiles;
        unsigned int average_tiles_height = image_height / num_side_tiles;
        
        // Draw each tile
        //
        for (unsigned int tile_y = 0; tile_y < num_side_tiles; tile_y++)
        {
                for (unsigned int tile_x = 0; tile_x < num_side_tiles; tile_x++)
                {
                        // Find the min/max width/height.
                        int min_x = tile_x * average_tiles_width;
                        int max_x;

                        // If this is the last tile in width, adjust the max position 
                        // so that the entire width is covered.
                        //
                        if ((tile_x+1) == num_side_tiles)
                                max_x = image_width-1;
                        else
                                max_x = (tile_x + 1) * average_tiles_width - 1;
                                        
                        int min_y = tile_y * average_tiles_height;
                        int max_y;

                        // If this is the last tile in height, adjust the max position 
                        // so that the entire height is covered.
                        //
                        if ((tile_y+1) == num_side_tiles)
                                max_y = image_height-1;
                        else
                                max_y = (tile_y + 1) * average_tiles_height - 1;
                        
                        unsigned int tile_width = max_x - min_x + 1; 
                        unsigned int tile_height = max_y - min_y + 1;

                        // Fill up the pixel array with some the pattern, which is 
                        // generated by the 'evaluate' function.  The Render View
                        // accepts floating point pixel values only.
                        //
                        RV_PIXEL* pixels = new RV_PIXEL[tile_width * tile_height];
                        unsigned int index = 0;
                        for (unsigned int j = 0; j < tile_height; j++ )
                        {
                                for (unsigned int i = 0; i < tile_width; i++)
                                {
                                        pixels[index] = evaluate(i - (tile_width / 2), 
                                                                                         j - (tile_height / 2));
                                        index++;
                                }
                        }

                        // Send the data to the render view.
                        //
                        if (MRenderView::updatePixels(min_x, max_x, min_y, max_y, pixels) != MS::kSuccess)
                        {
                                setResult( "renderViewRender: error occured in updatePixels." );
                                delete [] pixels;
                                return MS::kFailure;
                        }

                        delete [] pixels;

                        // Force the Render View to refresh the display of the affected 
                        // region.
                        //
                        if (MRenderView::refresh(min_x, max_x, min_y, max_y) != MS::kSuccess)
                        {
                                setResult( "renderViewRender: error occured in refresh." );
                                return MS::kFailure;
                        }
                }
        }

        // Inform the Render View that we have completed rendering the entire image.
        //
        if (MRenderView::endRender() != MS::kSuccess)
        {
                setResult( "renderViewRender: error occured in endRender." );
                return MS::kFailure;
        }

        setResult( "renderViewRender completed." );
        return stat;
}





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