polyX3DWriter.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#ifndef __POLYX3DWRITER_H
#define __POLYX3DWRITER_H

// polyX3DWriter.h

//
// *****************************************************************************
//
// CLASS:    polyX3DWriter
//
// *****************************************************************************
//
// CLASS DESCRIPTION (polyX3DWriter)
// 
// polyX3DWriter is a class derived from polyWriter.  It currently outputs, in
// X3D compliant format, the following polygonal mesh data:
// - faces and their vertex components
// - vertex coordinates
// - colors per vertex
// - normals per vertex
// - current uv set and coordinates
// - component sets
// - file textures (for the current uv set)
//
// *****************************************************************************

#include "polyWriter.h"

class polyX3DWriter:public polyWriter {

        public:
                                                polyX3DWriter (const MDagPath& dagPath, MStatus& status);
                virtual                 ~polyX3DWriter ();
                                MStatus extractGeometry ();
                                MStatus writeToFile (ostream& os);

        private:
                //Methods
                //
                                MStatus outputSingleSet (ostream& os, 
                                                                                 MString setName, 
                                                                                 MIntArray faces, 
                                                                                 MString textureName);
                                MStatus outputX3DShapeTag (ostream& os,
                                                                                   const MString shapeName,
                                                                                   const MIntArray& faces,
                                                                                   const MString textureName,
                                                                                   const unsigned int tabCount);
                                MStatus outputX3DAppearanceTag (ostream& os, 
                                                                                                const MString textureName, 
                                                                                                const unsigned int tabCount);
                                MStatus outputX3DIndexedFaceSetTag (ostream& os, 
                                                                                                        const MIntArray& faces, 
                                                                                                        const MString textureName, 
                                                                                                        unsigned int tabCount);
                                MStatus outputX3DCoordinateTag (ostream& os, const unsigned int tabCount);
                                MStatus outputX3DTextureCoordinateTag (ostream& os, const unsigned int tabCount);
                                MStatus outputX3DNormalTag (ostream& os, const unsigned int tabCount);
                                MStatus outputX3DColorTag (ostream& os, const unsigned int tabCount);

                //Data Members
                //for keeping track of already outputted X3D tags
                //
                short int                       fTagFlags;

                //for formatting purposes - this changes depending on whether or not
                //a group node is being outputted
                //
                short int                       fInitialTabCount;

                //for storing UV information
                //
                MFloatArray                     fUArray;
                MFloatArray                     fVArray;
};

#endif /*__POLYX3DWRITER_H*/

Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6