#ifndef _meshOpFty #define _meshOpFty //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // *************************************************************************** // // Overview: // // The meshOp factory implements the actual meshOperation operation. // It takes in three parameters: // // 1) A polygonal mesh // 2) An array of component IDs // 3) A mesh operation identifier // // Please refer to MFnMeshOperations to get more information on the different // mesh operations. // #include "polyModifierFty.h" // General Includes // #include <maya/MObject.h> #include <maya/MIntArray.h> #include <maya/MString.h> class MFnMesh; enum MeshOperation { kSubdivideEdges = 0, kSubdivideFaces = 1, kExtrudeEdges = 2, kExtrudeFaces = 3, kCollapseEdges = 4, kCollapseFaces = 5, kDuplicateFaces = 6, kExtractFaces = 7, kSplitLightning = 8, // Number of valid operations kMeshOperationCount = 9 }; class meshOpFty : public polyModifierFty { public: meshOpFty(); virtual ~meshOpFty(); // Modifiers // void setMesh( MObject& mesh ); void setComponentList( MObject& componentList ); void setComponentIDs( MIntArray& componentIDs ); void setMeshOperation( MeshOperation operationType ); // Returns the type of component expected by a given mesh operation // static MFn::Type getExpectedComponentType( MeshOperation operationType ); // polyModifierFty inherited methods // MStatus doIt(); private: // Mesh Node - Note: We only make use of this MObject during a single // call of the meshOperation plugin. It is never // maintained and used between calls to the plugin as // the MObject handle could be invalidated between // calls to the plugin. // MObject fMesh; // Selected Components and Operation to execute // MIntArray fComponentIDs; MeshOperation fOperationType; MObject fComponentList; MStatus doLightningSplit(MFnMesh& meshFn); }; #endif
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