lineManip.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
//      lineManip.cpp
//              Creates manipulator node lineManip
//              Creates command lineManipCmd
//
//      This example demonstrates how to use the MPxManipulatorNode
//      class along with a command to create a user defined
//      manipulator.  The manipulator created is a simple line
//      which is an OpenGL pickable component.  As you
//      move the pickable component, selected transforms have
//      their scale attribute modified. The line's movements
//      are restricted in a plane.
//      A corresponding command is used to create and delete
//      the manipulator node and to support undo/redo etc.
 
/*

// To show this example using MEL, run the following:
loadPlugin lineManip.so;
lineManipCmd -create;

// To delete the manipulator using MEL:
lineManipCmd -delete;

*/

#include "lineManip.h"

#include <maya/MHardwareRenderer.h>
#include <maya/MIOStream.h>
#include <maya/MMatrix.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MFnTransform.h>
#include <maya/MGlobal.h>
#include <maya/MFnCamera.h>
#include <maya/MTemplateCommand.h>

// Statics
MTypeId lineManip::id( 0x81047 );

// Utility class for returning line points
class lineGeometry
{
public:
        static MPoint topPoint() {
                return MPoint( 1.0f, 1.0f, 0.0f );
        }
        static MPoint bottomPoint() {
                return MPoint( 1.0f, -1.0f, 0.0f );
        }
        static MPoint otherPoint() {
                return MPoint( 2.0f, -1.0f, 0.0f );
        }
};

//
// class implementation
//
lineManip::lineManip()
{
        // Setup the plane with a point on the
        // plane along with a normal
        MPoint pointOnPlane(lineGeometry::topPoint());
        // Normal = cross product of two vectors on the plane
        MVector normalToPlane = (MVector(lineGeometry::topPoint()) - MVector(lineGeometry::otherPoint())) ^ 
                                        (MVector(lineGeometry::otherPoint()) - MVector(lineGeometry::bottomPoint()));
        // Necessary to normalize
        normalToPlane.normalize();
        // Plane defined by a point and a normal
        plane.setPlane( pointOnPlane, normalToPlane );
}

lineManip::~lineManip()
{
        // No-op
}

// virtual 
void lineManip::draw(M3dView &view, const MDagPath &path,
                                M3dView::DisplayStyle style, M3dView::DisplayStatus status)
{
        // Initialize GL function table first time through
        static MGLFunctionTable *gGLFT = 0;
        if ( 0 == gGLFT )
                gGLFT = MHardwareRenderer::theRenderer()->glFunctionTable();

        // Are we in the right view
        MDagPath dpath;
        view.getCamera(dpath);
        MFnCamera viewCamera(dpath);
        const char *nameBuffer = viewCamera.name().asChar();
        if ( 0 == nameBuffer )
                return;
        if ( ( 0 == strstr(nameBuffer,"persp") ) && ( 0 == strstr(nameBuffer,"front") ) )
                return;

        // Populate the point arrays which are in local space
        float top[4],bottom[4];
        lineGeometry::topPoint().get(top);
        lineGeometry::bottomPoint().get(bottom);

        // Depending on what's active, we modify the
        // end points with mouse deltas in local
        // space
        MGLuint active = 0;
        if ( glActiveName( active ) )
        {
                float *a = 0,*b = 0;
                if ( active == lineName )
                {
                        a = &top[0]; b = &bottom[0];
                }

                if ( active != 0 )
                {
                        a[0] += (float) mousePointGlName.x; a[1] += (float) mousePointGlName.y; a[2] += (float) mousePointGlName.z;
                        b[0] += (float) mousePointGlName.x; b[1] += (float) mousePointGlName.y; b[2] += (float) mousePointGlName.z;
                }
        }

        // Begin the drawing
        view.beginGL();

        // Get the starting value of the pickable items
        MGLuint glPickableItem;
        glFirstHandle( glPickableItem );

        // Top
        lineName = glPickableItem;
        // Place before you draw the manipulator component that can
        // be pickable.
        colorAndName( view, glPickableItem, true, mainColor() );
        gGLFT->glBegin( MGL_LINES );
                gGLFT->glVertex3fv( top );
                gGLFT->glVertex3fv( bottom );
        gGLFT->glEnd();

        // End the drawing
        view.endGL();
}

// virtual 
MStatus lineManip::doPress( M3dView& view )
{
        // Reset the mousePoint information on
        // a new press
        mousePointGlName = MPoint::origin;
        updateDragInformation();
        return MS::kSuccess;
}

// virtual
MStatus lineManip::doDrag( M3dView& view )
{
        updateDragInformation();
        return MS::kSuccess;
}

// virtual
 MStatus lineManip::doRelease( M3dView& view )
{
        // Scale nodes on the selection list.
        // Simple implementation that does not
        // support undo.
        MSelectionList list;
        MGlobal::getActiveSelectionList( list );
        for ( MItSelectionList iter( list ); !iter.isDone(); iter.next() ) 
        {
                MObject node;
                MStatus status;
                iter.getDependNode( node );
                MFnTransform xform( node, &status );
                if ( MS::kSuccess == status )
                {
                        double newScale[3];
                        newScale[0] = mousePointGlName.x + 1;
                        newScale[1] = mousePointGlName.y + 1;
                        newScale[2] = mousePointGlName.z + 1;
                        xform.setScale( newScale );
                }
        }
        return MS::kSuccess;
}

MStatus lineManip::updateDragInformation()
{
        // Find the mouse point in local space
        MPoint localMousePoint;
        MVector localMouseDirection;
        if ( MS::kFailure == mouseRay( localMousePoint, localMouseDirection) )
                return MS::kFailure;

        // Find the intersection of the mouse point with the
        // manip plane
        MPoint mouseIntersectionWithManipPlane;
        if ( ! plane.intersect( localMousePoint, localMouseDirection,   mouseIntersectionWithManipPlane ) )
                return MS::kFailure;

        mousePointGlName = mouseIntersectionWithManipPlane;

        MGLuint active = 0;
        if ( glActiveName( active ) )
        {
                float start[4],end[4];
                if ( active == lineName )
                {
                        lineGeometry::topPoint().get(start);
                        lineGeometry::bottomPoint().get(end);
                }

                if ( active != 0 )
                {
                        lineMath line;
                        // Find a vector on the plane
                        MPoint a( start[0], start[1], start[2] );
                        MPoint b( end[0], end[1], end[2] );
                        MPoint vab = a - b;
                        // Define line with a point and a vector on the plane
                        line.setLine( start, vab );
                        MPoint cpt;
                        // Find the closest point so that we can get the
                        // delta change of the mouse in local space
                        if ( line.closestPoint( mousePointGlName, cpt ) )
                        {
                                mousePointGlName.x -= cpt.x;
                                mousePointGlName.y -= cpt.y;
                                mousePointGlName.z -= cpt.z;
                        }
                }
        }
        return MS::kFailure;
}

//
// Template command that creates and deletes the manipulator
//

class lineManipCmd;
char cmdName[] = "lineManipCmd";
char nodeName[] = "simpleLineManip"; // lineManip already taken

class lineManipCmd : public MTemplateCreateNodeCommand<lineManipCmd,cmdName,nodeName>
{
public:
        //
        lineManipCmd()
        {}
};

static lineManipCmd _lineManipCmd;

//
// Static methods
//
void* lineManip::creator()
{
        return new lineManip();
}

MStatus lineManip::initialize()
{
        return MS::kSuccess;
}

//
//      Entry points
//

MStatus initializePlugin( MObject obj )
{ 
        MStatus   status;
        MFnPlugin plugin( obj, PLUGIN_COMPANY, "2009", "Any");

        status = plugin.registerNode( nodeName, lineManip::id, lineManip::creator,
                lineManip::initialize, MPxNode::kManipulatorNode );
        if (!status) 
        {
                status.perror("registerNode");
                return status;
        }

        status = _lineManipCmd.registerCommand( obj );
        if (!status) 
        {
                status.perror("registerCommand");
                return status;
        }

        return status;
}

MStatus uninitializePlugin( MObject obj )
{
        MStatus   status;
        MFnPlugin plugin( obj );

        status = plugin.deregisterNode( lineManip::id );
        if (!status) 
        {
                status.perror("deregisterNode");
                return status;
        }
        status = _lineManipCmd.deregisterCommand( obj );
        if (!status) 
        {
                status.perror("deregisterCommand");
                return status;
        }

        return status;
}

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