//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #include "hlslShader.h" #include <maya/MFnPlugin.h> #include <maya/MIOStream.h> #include <maya/MGlobal.h> #include <maya/MHWShaderSwatchGenerator.h> #include <maya/MHardwareRenderer.h> MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MFnPlugin plugin( obj, "Autodesk", "1.0", MApiVersion ); MString UserClassify = MString( "shader/surface/utility" ); // Don't initialize swatches in batch mode if (MGlobal::mayaState() != MGlobal::kBatch) { static MString swatchName("hlslRenderSwatchGen"); MSwatchRenderRegister::registerSwatchRender(swatchName, MHWShaderSwatchGenerator::createObj ); UserClassify = MString( "shader/surface/utility/:swatch/"+swatchName ); } CHECK_MSTATUS( plugin.registerNode("hlslShader", hlslShader::sId, hlslShader::creator, hlslShader::initialize, MPxNode::kHardwareShader, &UserClassify)); return MStatus::kSuccess; } MStatus uninitializePlugin( MObject obj) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj ); // Deregister our node types. // CHECK_MSTATUS( plugin.deregisterNode( hlslShader::sId )); return MStatus::kSuccess; }
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