#ifndef _GEOMETRY_CACHE_BLOCK_STRING_DATA #define _GEOMETRY_CACHE_BLOCK_STRING_DATA //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // File Name : geometryCacheBlockStringData.h // // Description : // Stores and outputs cache blocks that carry string data // Note that the Maya geometry cache file format is subject to change in // future versions of Maya. // // Project includes // #include <geometryCacheBlockBase.h> class geometryCacheBlockStringData : public geometryCacheBlockBase { public: // Constructor / Destructor methods // geometryCacheBlockStringData( const MString& tag, const MString& value ); virtual ~geometryCacheBlockStringData(); // Access to the data // const MString& data(); // Outputs the data to an output stream // virtual void outputToAscii( ostream& os ); private: // Data Member // MString stringData; // char* data from the file saved as MString }; #endif
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