#ifndef _GEOMETRY_CACHE_BLOCK_FVA_DATA #define _GEOMETRY_CACHE_BLOCK_FVA_DATA //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // File Name : geometryCacheBlockFVAData.h // // Description : // Stores and outputs cache blocks that carry float vector array data // Note that the Maya geometry cache file format is subject to change in // future versions of Maya. // // Project includes // #include <geometryCacheBlockBase.h> // Maya includes // #include <maya/MVectorArray.h> class geometryCacheBlockFVAData : public geometryCacheBlockBase { public: // Constructor / Destructor methods // geometryCacheBlockFVAData( const MString& tag, const float* value, const uint& size ); virtual ~geometryCacheBlockFVAData(); // Access to the data // const MVectorArray& data(); // Outputs the data to an output stream // virtual void outputToAscii( ostream& os ); private: // Data Member // MVectorArray vectorArrayData; }; #endif
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