flipUVCmd.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MPxPolyTweakUVCommand.h>

class MSyntax;
class MArgDatabase;
class MIntArray;
class MFloatArray;
class MObject;

class flipUVCmd : public MPxPolyTweakUVCommand
{
        public:

        flipUVCmd();
        ~flipUVCmd();

        static void *creator();
        static MSyntax newSyntax ();

        static const char * cmdName;

        MStatus parseSyntax (MArgDatabase &argData);

        MStatus getTweakedUVs(
                const MObject & mesh,                           // 
                MIntArray & uvList,                                     // UVs to move
                MFloatArray & uPos,                                     // Moved UVs
                MFloatArray & vPos );                           // Moved UVs

        private:

        bool horizontal;                                                // Axis to flip
        bool extendToShell;                                             // Extend selection to the
                                                                                        // whole shell
        bool flipGlobal;                                                // Flip globally or per shell
};

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