addNObject(MnObject *obj) | MnSolver | |
createNSolver() | MnSolver | |
makeAllCollide() | MnSolver | |
MnSolver() | MnSolver | |
removeAllCollisions() | MnSolver | |
removeNObject(MnObject *obj) | MnSolver | |
setAirDensity(float dens) | MnSolver | |
setDisabled(bool disabled) | MnSolver | |
setGravity(float grav) | MnSolver | |
setGravityDir(float gravX, float gravY, float gravZ) | MnSolver | |
setMaxIterations(int maxIter) | MnSolver | |
setStartTime(float startTime) | MnSolver | |
setSubsteps(int substeps) | MnSolver | |
setWindDir(float windX, float windY, float windZ) | MnSolver | |
setWindNoiseIntensity(float noise) | MnSolver | |
setWindSpeed(float speed) | MnSolver | |
solve(float solveTime) | MnSolver | |
~MnSolver() | MnSolver | [virtual] |
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