, including all inherited members.
createNCloth() |
MnCloth |
|
getBounce(MFloatArray
&bounce) const |
MnCloth |
|
getFriction(MFloatArray
&friction) const |
MnCloth |
|
getInverseMass(MFloatArray
&inverseMass) const |
MnCloth |
|
getNumVertices(unsigned
int &numVerts) const |
MnCloth |
|
getPositions(MFloatPointArray
&positions) const |
MnCloth |
|
getThickness(MFloatArray
&radius) const |
MnCloth |
|
getVelocities(MFloatPointArray
&velocities) const |
MnCloth |
|
MnCloth() |
MnCloth |
|
MnObject() |
MnObject |
|
setAddCrossLinks(float
addCrossLinks) |
MnCloth |
|
setAirTightness(float
airTightness) |
MnCloth |
|
setBendAngleDropoff(float
dropoff) |
MnCloth |
|
setBendAngleScale(float
scale) |
MnCloth |
|
setBendResistance(float
strength) |
MnCloth |
|
setBendRestAngleFromPositions(const
MFloatPointArray &positions) |
MnCloth |
|
setBounce(float
bounce) |
MnCloth |
|
setBounce(float
*bounce) |
MnCloth |
|
setCollisionFlags(const
bool vertToVert, const bool edgeToEdge=false, const bool
faceToFace=false) |
MnCloth |
|
setComputeRestAngles(const
bool b) |
MnCloth |
|
setComputeRestLength(const
bool b) |
MnCloth |
|
setDamping(float
damping) |
MnCloth |
|
setDamping(float
*damping) |
MnCloth |
|
setDisableGravity(const
bool b) |
MnCloth |
|
setDragAndLift(float
drag, float lift) |
MnCloth |
|
setFriction(float
friction) |
MnCloth |
|
setFriction(float
*friction) |
MnCloth |
|
setIncompressibility(float
v) |
MnCloth |
|
setInputMeshAttractAndRigidStrength(float
*inputAttractArray, float *rigidArray, float *deformArray) |
MnCloth |
|
setInputMeshAttractDamping(float
damping) |
MnCloth |
|
setInputMeshAttractPositions(const
MFloatPointArray &positions) |
MnCloth |
|
setInverseMass(float
invMass) |
MnCloth |
|
setInverseMass(float
*invMass) |
MnCloth |
|
setLinksRestLengthFromPositions(const
MFloatPointArray &positions) |
MnCloth |
|
setMaxIterations(const
int it) |
MnCloth |
|
setMaxSelfCollisionIterations(const
int it) |
MnCloth |
|
setPositions(const
MFloatPointArray &positions, bool startFrame=true) |
MnCloth |
|
setPressure(float
pressure) |
MnCloth |
|
setPressureDamping(float
damp) |
MnCloth |
|
setPumpRate(float
pump) |
MnCloth |
|
setRestitutionAngle(float
angle) |
MnCloth |
|
setRestitutionTension(float
tension) |
MnCloth |
|
setSealHoles(bool
seal) |
MnCloth |
|
setSelfCollideWidth(float
width) |
MnCloth |
|
setSelfCollisionFlags(const
bool vertToVert, const bool vertToEdge=false, const bool
vertToFace=false, const bool edgeToEdge=false, const bool
edgeToFace=false) |
MnCloth |
|
setSelfCollisionSoftness(float
softness) |
MnCloth |
|
setSelfCrossoverPush(float
val) |
MnCloth |
|
setSelfTrappedCheck(bool
on) |
MnCloth |
|
setShearResistance(float
resistance) |
MnCloth |
|
setStartPressure(float
startPressure) |
MnCloth |
|
setStretchAndCompressionResistance(float
stretchResist, float compressionResist) |
MnCloth |
|
setStretchAndCompressionResistance(float
*stretchResist, float *compressionResist) |
MnCloth |
|
setTangentialDrag(float
tangentialDrag) |
MnCloth |
|
setThickness(float
radius) |
MnCloth |
|
setThickness(float
*radius) |
MnCloth |
|
setTopology(const
int numFaces, int *numVertsPerFace, int *faces, const int numEdges,
int *edges) |
MnCloth |
|
setTrackVolume(bool
track) |
MnCloth |
|
setVelocities(const
MFloatPointArray &velocities) |
MnCloth |
|
~MnCloth() |
MnCloth |
[virtual] |
~MnObject() |
MnObject |
[virtual] |