MRenderUtil Member List

This is the complete list of members for MRenderUtil, including all inherited members.
convertPsdFile(const MObject &fileNode, MString &texturePath, const bool &state=false, MStatus *ReturnStatus=NULL) MRenderUtil [static]
convertPsdFile(const MObject &fileNode, const bool &state=false, MStatus *ReturnStatus=NULL) MRenderUtil [static]
diffuseReflectance(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &normal, bool lightBackFace, MStatus *ReturnStatus=NULL) MRenderUtil [static]
exactFileTextureName(const MObject &fileNode, MString &texturePath, MStatus *ReturnStatus=NULL) MRenderUtil [static]
exactFileTextureName(const MString &baseName, bool useFrameExt, const MString &currentFrameExt, MString &exactName, MStatus *ReturnStatus=NULL) MRenderUtil [static]
exactFileTextureName(const MObject &fileNode, MStatus *ReturnStatus=NULL) MRenderUtil [static]
exactFileTextureName(const MString &baseName, bool useFrameExt, const MString &currentFrameExt, MStatus *ReturnStatus=NULL) MRenderUtil [static]
exactImagePlaneFileName(const MObject &imagePlaneNode, MString &texturePath, MStatus *ReturnStatus=NULL) MRenderUtil [static]
exactImagePlaneFileName(const MObject &imagePlaneNode, MStatus *ReturnStatus=NULL) MRenderUtil [static]
generatingIprFile() MRenderUtil [static]
getCommonRenderSettings(MCommonRenderSettingsData &rgData) MRenderUtil [static]
hemisphereCoverage(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &rayDirection, bool lightBackFace, MStatus *ReturnStatus=NULL) MRenderUtil [static]
inCurrentRenderLayer(const MDagPath &objectPath, MStatus *ReturnStatus=NULL) MRenderUtil [static]
kAll enum value MRenderUtil
kAmbientOnly enum value MRenderUtil
kBatchRender enum value MRenderUtil
kColorOnly enum value MRenderUtil
kDiffuseOnly enum value MRenderUtil
kHardwareRender enum value MRenderUtil
kInteractiveRender enum value MRenderUtil
kIprRender enum value MRenderUtil
kNotRendering enum value MRenderUtil
kShadowOnly enum value MRenderUtil
kSpecularOnly enum value MRenderUtil
lightAttenuation(const void *lightBlindData, const MFloatVector &pointCamera, const MFloatVector &normal, bool lightBackFace, MStatus *ReturnStatus=NULL) MRenderUtil [static]
mainBeautyPassCustomTokenString() MRenderUtil [static]
mainBeautyPassName() MRenderUtil [static]
maximumSpecularReflection(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &normal, const MFloatVector &rayDirection, MStatus *ReturnStatus=NULL) MRenderUtil [static]
mayaRenderState() MRenderUtil [static]
MRenderPass enum name MRenderUtil
MRenderState enum name MRenderUtil
raytrace(const MFloatVector &rayOrigin, const MFloatVector &rayDirection, const void *objectId, const void *raySampler, const short rayDepth, MFloatVector &resultColor, MFloatVector &resultTransparency, const bool isReflectedRays=true) MRenderUtil [static]
raytrace(const MFloatVectorArray &rayOrigins, const MFloatVectorArray &rayDirections, const void *objectId, const void *raySampler, const short rayDepth, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies, const bool isReflectedRays=true) MRenderUtil [static]
raytraceFirstGeometryIntersections(const MFloatVectorArray &rayOrigins, const MFloatVectorArray &rayDirections, const void *objectId, const void *raySampler, MFloatVectorArray &resultIntersections, MIntArray &resultIntersected) MRenderUtil [static]
relativeFileName(const MString &absFileName, MStatus *ReturnStatus=NULL) MRenderUtil [static]
renderObjectItem(const void *objectId, MSelectionList &item) MRenderUtil [static]
renderPass(void) MRenderUtil [static]
sampleShadingNetwork(MString shadingNodeName, int numSamples, bool useShadowMaps, bool reuseMaps, MFloatMatrix &cameraMatrix, MFloatPointArray *points, MFloatArray *uCoords, MFloatArray *vCoords, MFloatVectorArray *normals, MFloatPointArray *refPoints, MFloatVectorArray *tangentUs, MFloatVectorArray *tangentVs, MFloatArray *filterSizes, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies) MRenderUtil [static]
sendRenderProgressInfo(const MString &pixFile, int percentageDone) MRenderUtil [static]

Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6