, including all
inherited members.
backgroundColor(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
beginGL() |
MPx3dModelView |
|
beginOverlayDrawing() |
MPx3dModelView |
|
clearOverlayPlane() |
MPx3dModelView |
|
colorAtIndex(unsigned
int index, M3dView::ColorTable table=M3dView::kActiveColors,
MStatus *ReturnStatus=NULL) |
MPx3dModelView |
|
destroyOnPanelDestruction()
const |
MPx3dModelView |
|
displayAxisAtOriginOn(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
displayAxisOn(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
displayCameraAnnotationOn(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
displayHUD(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
displayStyle(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
doUpdateOnMove(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
drawAdornments(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
drawAdornmentsNow() |
MPx3dModelView |
|
drawHUDNow() |
MPx3dModelView |
|
drawText(const
MString &text, const MPoint position, M3dView::TextPosition
textPosition=M3dView::kLeft) |
MPx3dModelView |
|
endGL() |
MPx3dModelView |
|
endOverlayDrawing() |
MPx3dModelView |
|
fogColor(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
fogDensity(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
fogEnd(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
FogMode
enum name |
MPx3dModelView |
|
fogMode(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
fogSource(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
FogSource
enum name |
MPx3dModelView |
|
fogStart(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
getAsM3dView(M3dView
&view) |
MPx3dModelView |
|
getCamera(MDagPath
&camera) |
MPx3dModelView |
|
getCameraHUDName() |
MPx3dModelView |
[virtual] |
getCameraSet(MObject
&cameraSet) |
MPx3dModelView |
|
getColorIndexAndTable(unsigned
int glindex, unsigned int &index, M3dView::ColorTable
&table) const |
MPx3dModelView |
|
getCurrentCameraSetCamera(MString
&cameraName) |
MPx3dModelView |
|
getModelView(const
MString &name, MStatus *ReturnStatus=NULL) |
MPx3dModelView |
[static] |
getObjectsToView(MSelectionList
&list) const |
MPx3dModelView |
|
hasStereoBufferSupport()
const |
MPx3dModelView |
|
isBackfaceCulling(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isBackgroundFogEnabled(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isFogEnabled(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isShadeActiveOnly(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isTextureDisplayEnabled(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isTwoSidedLighting(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isVisible(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isWireframeOnShaded(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
isXrayEnabled(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
kFogCoordinate enum value |
MPx3dModelView |
|
kFogExponential enum value |
MPx3dModelView |
|
kFogExponentialSquared enum value |
MPx3dModelView |
|
kFogFragment enum value |
MPx3dModelView |
|
kFogLinear enum value |
MPx3dModelView |
|
kLightActive enum value |
MPx3dModelView |
|
kLightAll enum value |
MPx3dModelView |
|
kLightDefault enum value |
MPx3dModelView |
|
kLightNone enum value |
MPx3dModelView |
|
kLightQuality enum value |
MPx3dModelView |
|
kLightSelected enum value |
MPx3dModelView |
|
LightingMode
enum name |
MPx3dModelView |
|
lightingMode(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
MPx3dModelView() |
MPx3dModelView |
|
multipleDrawEnabled()
const |
MPx3dModelView |
|
multipleDrawPassCount() |
MPx3dModelView |
[virtual] |
name(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
numActiveColors(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
numDormantColors(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
numUserDefinedColors(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
objectDisplay(M3dView::DisplayObjects,
MStatus *ReturnStatus=NULL) |
MPx3dModelView |
|
okForMultipleDraw(const
MDagPath &) |
MPx3dModelView |
[virtual] |
portHeight(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
portWidth(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
postMultipleDraw() |
MPx3dModelView |
[virtual] |
postMultipleDrawPass(unsigned
int index) |
MPx3dModelView |
[virtual] |
preMultipleDraw() |
MPx3dModelView |
[virtual] |
preMultipleDrawPass(unsigned
int index) |
MPx3dModelView |
[virtual] |
refresh(bool
all=false, bool force=false) |
MPx3dModelView |
|
removingCamera(MDagPath
&cameraPath) |
MPx3dModelView |
[virtual] |
setBackfaceCulling(bool
cull) |
MPx3dModelView |
|
setBackgroundFogEnabled(bool
enable) |
MPx3dModelView |
|
setCamera(MDagPath
&camera) |
MPx3dModelView |
|
setCameraInDraw(MDagPath
&camera) |
MPx3dModelView |
|
setCameraSet(MObject
&cameraSet) |
MPx3dModelView |
|
setCurrentCameraSetCamera(const
MString &cameraName) |
MPx3dModelView |
|
setDestroyOnPanelDestruction(bool
how) |
MPx3dModelView |
|
setDisplayAxis(bool
display) |
MPx3dModelView |
|
setDisplayAxisAtOrigin(bool
display) |
MPx3dModelView |
|
setDisplayCameraAnnotation(bool
display) |
MPx3dModelView |
|
setDisplayHUD(bool
display) |
MPx3dModelView |
|
setDisplayStyle(M3dView::DisplayStyle
style, bool activeOnly=false) |
MPx3dModelView |
|
setDoUpdateOnMove(bool
value) |
MPx3dModelView |
|
setDrawAdornments(bool
display) |
MPx3dModelView |
|
setDrawColor(unsigned
int index, M3dView::ColorTable table=M3dView::kActiveColors) |
MPx3dModelView |
|
setDrawColor(const
MColor &color) |
MPx3dModelView |
|
setFogColor(const
MColor &) |
MPx3dModelView |
|
setFogDensity(double) |
MPx3dModelView |
|
setFogEnabled(bool
state) |
MPx3dModelView |
|
setFogEnd(double) |
MPx3dModelView |
|
setFogMode(MPx3dModelView::FogMode) |
MPx3dModelView |
|
setFogSource(MPx3dModelView::FogSource) |
MPx3dModelView |
|
setFogStart(double) |
MPx3dModelView |
|
setInStereoDrawMode(bool
flag) |
MPx3dModelView |
|
setLightingMode(MPx3dModelView::LightingMode) |
MPx3dModelView |
|
setMultipleDrawEnable(bool
enable) |
MPx3dModelView |
|
setObjectDisplay(M3dView::DisplayObjects,
bool) |
MPx3dModelView |
|
setObjectsToView(const
MSelectionList &list) |
MPx3dModelView |
|
setTextureDisplayEnabled(bool
texture) |
MPx3dModelView |
|
setTwoSidedLighting(bool
twoSided) |
MPx3dModelView |
|
setUserDefinedColor(unsigned
int index, const MColor &color) |
MPx3dModelView |
|
setViewSelected(bool
viewSelected) |
MPx3dModelView |
|
setViewSelectedPrefix(const
MString &prefix) |
MPx3dModelView |
|
setViewSelectedSet(const
MObject &set) |
MPx3dModelView |
|
setWireframeOnShaded(bool
on) |
MPx3dModelView |
|
setXrayEnabled(bool
xray) |
MPx3dModelView |
|
templateColor(MStatus
*ReturnStatus=NULL) |
MPx3dModelView |
|
updateViewingParameters() |
MPx3dModelView |
|
userDefinedColorIndex(unsigned
int index, MStatus *ReturnStatus=NULL) |
MPx3dModelView |
|
viewSelected(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
viewSelectedPrefix(MStatus
*ReturnStatus) const |
MPx3dModelView |
|
viewSelectedSet(MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
viewToObjectSpace(short
x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint
&oPt, MVector &oVector) const |
MPx3dModelView |
|
viewToWorld(short
x_pos, short y_pos, MPoint &worldPt, MVector &worldVector)
const |
MPx3dModelView |
|
viewToWorld(short
x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt)
const |
MPx3dModelView |
|
viewType()
const |
MPx3dModelView |
[virtual] |
wantStereoGLBuffer()
const |
MPx3dModelView |
[virtual] |
worldToView(const
MPoint &worldPt, short &x_pos, short &y_pos, MStatus
*ReturnStatus=NULL) const |
MPx3dModelView |
|
~MPx3dModelView() |
MPx3dModelView |
[virtual] |