adjoint() const | MMatrix | |
det3x3() const | MMatrix | |
det4x4() const | MMatrix | |
get(double dest[4][4]) const | MMatrix | |
get(float dest[4][4]) const | MMatrix | |
homogenize() const | MMatrix | |
identity | MMatrix | [static] |
inverse() const | MMatrix | |
isEquivalent(const MMatrix &other, double tolerance=1.0e-10) const | MMatrix | |
isSingular() const | MMatrix | |
matrix | MMatrix | |
MMatrix() | MMatrix | |
MMatrix(const MMatrix &src) | MMatrix | |
MMatrix(const double m[4][4]) | MMatrix | |
MMatrix(const float m[4][4]) | MMatrix | |
operator!=(const MMatrix &other) const | MMatrix | |
operator()(unsigned int row, unsigned int col) const | MMatrix | [inline] |
operator()(unsigned int row, unsigned int col) | MMatrix | [inline] |
operator*(const MMatrix &right) const | MMatrix | |
operator*(double) const | MMatrix | |
operator*(double, const MMatrix &right) | MMatrix | [friend] |
operator*=(const MMatrix &right) | MMatrix | |
operator*=(double) | MMatrix | |
operator+(const MMatrix &right) const | MMatrix | |
operator+=(const MMatrix &right) | MMatrix | |
operator-(const MMatrix &right) const | MMatrix | |
operator-=(const MMatrix &right) | MMatrix | |
operator<<(std::ostream &os, const MMatrix &m) | MMatrix | [friend] |
operator=(const MMatrix &) | MMatrix | |
operator==(const MMatrix &other) const | MMatrix | |
operator[](unsigned int row) const | MMatrix | [inline] |
operator[](unsigned int row) | MMatrix | [inline] |
setToIdentity() | MMatrix | |
setToProduct(const MMatrix &left, const MMatrix &right) | MMatrix | |
transpose() const | MMatrix | |
~MMatrix() | MMatrix |
Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |