, including all
inherited members.
connectedToEdge(int
edgeIndex, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
connectedToFace(int
faceIndex, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
count(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
currentItem(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
geomChanged() |
MItMeshVertex |
|
getColor(MColor
&color, int faceIndex, const MString *colorSetName=NULL)
const |
MItMeshVertex |
|
getColor(MColor
&color, const MString *colorSetName=NULL) const |
MItMeshVertex |
|
getColorIndices(MIntArray
&colorIndex, const MString *colorSetName=NULL) const |
MItMeshVertex |
|
getColors(MColorArray
&colors, const MString *colorSetName=NULL) const |
MItMeshVertex |
|
getConnectedEdges(MIntArray
&edgeList) |
MItMeshVertex |
|
getConnectedFaces(MIntArray
&faceList) |
MItMeshVertex |
|
getConnectedVertices(MIntArray
&vertexList) |
MItMeshVertex |
|
getNormal(MVector
&vector, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
getNormal(MVector
&vector, int faceIndex, MSpace::Space
space=MSpace::kObject) |
MItMeshVertex |
|
getNormalIndices(MIntArray
&normalIndices) const |
MItMeshVertex |
|
getNormals(MVectorArray
&vectorArray, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
getOppositeVertex(int
&vertexId, int edgeId) |
MItMeshVertex |
|
getUV(float2
&uvPoint, const MString *uvSet=NULL) |
MItMeshVertex |
|
getUV(int
faceId, float2 &uvPoint, const MString *uvSet=NULL) const |
MItMeshVertex |
|
getUVIndices(MIntArray
&uvIndices, const MString *uvSet=NULL) const |
MItMeshVertex |
|
getUVs(MFloatArray
&uArray, MFloatArray &vArray, MIntArray &faceIds, const
MString *uvSet=NULL) const |
MItMeshVertex |
|
hasColor(MStatus
*ReturnStatus=NULL) const |
MItMeshVertex |
|
hasColor(int
faceIndex, MStatus *ReturnStatus=NULL) const |
MItMeshVertex |
|
index(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
isDone(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
MItMeshVertex(MObject
&polyObject, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
MItMeshVertex(const
MDagPath &polyObject, MObject &component=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
next() |
MItMeshVertex |
|
numConnectedEdges(int
&edgeCount) const |
MItMeshVertex |
|
numConnectedFaces(int
&faceCount) const |
MItMeshVertex |
|
numUVs(int
&count, const MString *uvSet=NULL) |
MItMeshVertex |
|
onBoundary(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
position(MSpace::Space
space=MSpace::kObject, MStatus *ReturnStatus=NULL) |
MItMeshVertex |
|
reset() |
MItMeshVertex |
|
reset(MObject
&polyObject) |
MItMeshVertex |
|
reset(const
MDagPath &polyObject, MObject
&component=MObject::kNullObj) |
MItMeshVertex |
|
setIndex(int
index, int &prevIndex) |
MItMeshVertex |
|
setPosition(const
MPoint &point, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
setUV(float2
&uvPoint, const MString *uvSet=NULL) |
MItMeshVertex |
|
setUV(int
faceId, float2 &uvPoint, const MString *uvSet=NULL) |
MItMeshVertex |
|
setUVs(MFloatArray
&uArray, MFloatArray &vArray, MIntArray &faceIds, const
MString *uvSet=NULL) |
MItMeshVertex |
|
translateBy(const
MVector &vector, MSpace::Space space=MSpace::kObject) |
MItMeshVertex |
|
updateSurface() |
MItMeshVertex |
|
vertex(MStatus
*ReturnStatus=NULL) |
MItMeshVertex |
|
~MItMeshVertex() |
MItMeshVertex |
[virtual] |