MItMeshVertex Member List

This is the complete list of members for MItMeshVertex, including all inherited members.
connectedToEdge(int edgeIndex, MStatus *ReturnStatus=NULL) MItMeshVertex
connectedToFace(int faceIndex, MStatus *ReturnStatus=NULL) MItMeshVertex
count(MStatus *ReturnStatus=NULL) MItMeshVertex
currentItem(MStatus *ReturnStatus=NULL) MItMeshVertex
geomChanged() MItMeshVertex
getColor(MColor &color, int faceIndex, const MString *colorSetName=NULL) const MItMeshVertex
getColor(MColor &color, const MString *colorSetName=NULL) const MItMeshVertex
getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) const MItMeshVertex
getColors(MColorArray &colors, const MString *colorSetName=NULL) const MItMeshVertex
getConnectedEdges(MIntArray &edgeList) MItMeshVertex
getConnectedFaces(MIntArray &faceList) MItMeshVertex
getConnectedVertices(MIntArray &vertexList) MItMeshVertex
getNormal(MVector &vector, MSpace::Space space=MSpace::kObject) MItMeshVertex
getNormal(MVector &vector, int faceIndex, MSpace::Space space=MSpace::kObject) MItMeshVertex
getNormalIndices(MIntArray &normalIndices) const MItMeshVertex
getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) MItMeshVertex
getOppositeVertex(int &vertexId, int edgeId) MItMeshVertex
getUV(float2 &uvPoint, const MString *uvSet=NULL) MItMeshVertex
getUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) const MItMeshVertex
getUVIndices(MIntArray &uvIndices, const MString *uvSet=NULL) const MItMeshVertex
getUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) const MItMeshVertex
hasColor(MStatus *ReturnStatus=NULL) const MItMeshVertex
hasColor(int faceIndex, MStatus *ReturnStatus=NULL) const MItMeshVertex
index(MStatus *ReturnStatus=NULL) MItMeshVertex
isDone(MStatus *ReturnStatus=NULL) MItMeshVertex
MItMeshVertex(MObject &polyObject, MStatus *ReturnStatus=NULL) MItMeshVertex
MItMeshVertex(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) MItMeshVertex
next() MItMeshVertex
numConnectedEdges(int &edgeCount) const MItMeshVertex
numConnectedFaces(int &faceCount) const MItMeshVertex
numUVs(int &count, const MString *uvSet=NULL) MItMeshVertex
onBoundary(MStatus *ReturnStatus=NULL) MItMeshVertex
position(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) MItMeshVertex
reset() MItMeshVertex
reset(MObject &polyObject) MItMeshVertex
reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj) MItMeshVertex
setIndex(int index, int &prevIndex) MItMeshVertex
setPosition(const MPoint &point, MSpace::Space space=MSpace::kObject) MItMeshVertex
setUV(float2 &uvPoint, const MString *uvSet=NULL) MItMeshVertex
setUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) MItMeshVertex
setUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) MItMeshVertex
translateBy(const MVector &vector, MSpace::Space space=MSpace::kObject) MItMeshVertex
updateSurface() MItMeshVertex
vertex(MStatus *ReturnStatus=NULL) MItMeshVertex
~MItMeshVertex() MItMeshVertex [virtual]

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