, including all
inherited members.
angle(const
MFloatVector &other) const |
MFloatVector |
|
get(float[3])
const |
MFloatVector |
[inline] |
isEquivalent(const
MFloatVector &other, float tolerance=1.0e-5F) const |
MFloatVector |
|
isParallel(const
MFloatVector &other, float tolerance=1.0e-5F) const |
MFloatVector |
|
length()
const |
MFloatVector |
[inline] |
MFloatVector() |
MFloatVector |
[inline] |
MFloatVector(const
MFloatPoint &) |
MFloatVector |
|
MFloatVector(const
MFloatVector &) |
MFloatVector |
[inline] |
MFloatVector(const
MVector &) |
MFloatVector |
|
MFloatVector(const
MPoint &) |
MFloatVector |
|
MFloatVector(float
xx, float yy, float zz=0.0) |
MFloatVector |
[inline] |
MFloatVector(const
float d[3]) |
MFloatVector |
[inline] |
normal()
const |
MFloatVector |
[inline] |
normalize() |
MFloatVector |
[inline] |
one |
MFloatVector |
[static] |
operator!=(const
MFloatVector &other) const |
MFloatVector |
[inline] |
operator()(unsigned
int i) const |
MFloatVector |
[inline] |
operator()(unsigned
int i) |
MFloatVector |
[inline] |
operator*(float
scalar) const |
MFloatVector |
[inline] |
operator*(const
MFloatMatrix &) const |
MFloatVector |
|
operator*(const
MFloatVector &other) const |
MFloatVector |
[inline] |
operator*(int,
const MFloatVector &) |
MFloatVector |
[friend] |
operator*(short,
const MFloatVector &) |
MFloatVector |
[friend] |
operator*(unsigned
int, const MFloatVector &) |
MFloatVector |
[friend] |
operator*(unsigned
short, const MFloatVector &) |
MFloatVector |
[friend] |
operator*(float,
const MFloatVector &) |
MFloatVector |
[friend] |
operator*(double,
const MFloatVector &) |
MFloatVector |
[friend] |
operator*(const
MFloatMatrix &, const MFloatVector &) |
MFloatVector |
[friend] |
operator*=(float
scalar) |
MFloatVector |
[inline] |
operator*=(const
MFloatMatrix &) |
MFloatVector |
|
operator+(const
MFloatVector &other) const |
MFloatVector |
[inline] |
operator+=(const
MFloatVector &other) |
MFloatVector |
[inline] |
operator-()
const |
MFloatVector |
[inline] |
operator-(const
MFloatVector &other) const |
MFloatVector |
[inline] |
operator-=(const
MFloatVector &other) |
MFloatVector |
[inline] |
operator/(float
scalar) const |
MFloatVector |
[inline] |
operator/=(float
scalar) |
MFloatVector |
[inline] |
operator<<(std::ostream
&os, const MFloatVector &v) |
MFloatVector |
[friend] |
operator=(const
MFloatVector &src) |
MFloatVector |
[inline] |
operator==(const
MFloatVector &other) const |
MFloatVector |
[inline] |
operator[](unsigned
int i) const |
MFloatVector |
[inline] |
operator[](unsigned
int i) |
MFloatVector |
[inline] |
operator^(const
MFloatVector &right) const |
MFloatVector |
[inline] |
transformAsNormal(const
MFloatMatrix &matrix) const |
MFloatVector |
|
x |
MFloatVector |
|
xAxis |
MFloatVector |
[static] |
xNegAxis |
MFloatVector |
[static] |
y |
MFloatVector |
|
yAxis |
MFloatVector |
[static] |
yNegAxis |
MFloatVector |
[static] |
z |
MFloatVector |
|
zAxis |
MFloatVector |
[static] |
zero |
MFloatVector |
[static] |
zNegAxis |
MFloatVector |
[static] |
~MFloatVector() |
MFloatVector |
[inline] |