evalDynamics2dTexture(const MObject &node, const MObject &texAttr, MDoubleArray &uCoords, MDoubleArray &vCoords, MVectorArray *resultColors, MDoubleArray *resultAlphas) | MDynamicsUtil | [static] |
hasValidDynamics2dTexture(const MObject &node, const MObject &texAttr, MStatus *status=NULL) | MDynamicsUtil | [static] |
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