area() | MDynSweptTriangle | |
MDynSweptTriangle() | MDynSweptTriangle | |
normal(double t=1.0) | MDynSweptTriangle | |
normalToPoint(double x, double y, double z, double t=1.0) | MDynSweptTriangle | |
uvPoint(int vertexId) | MDynSweptTriangle | |
vertex(int vertexId, double t=1.0) | MDynSweptTriangle | |
~MDynSweptTriangle() | MDynSweptTriangle |
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