, including all inherited members.
| active3dView(MStatus
*ReturnStatus=NULL) |
M3dView |
[static] |
| applicationShell(MStatus
*ReturnStatus=NULL) |
M3dView |
[static] |
| backgroundColor(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| beginGL() |
M3dView |
|
| beginOverlayDrawing() |
M3dView |
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| beginProjMatrixOverride(MMatrix
&projectionMatrix) |
M3dView |
|
| beginSelect(GLuint
*buffer=NULL, GLsizei size=0) |
M3dView |
|
| beginXorDrawing(bool
drawOrthographic=true, bool disableDepthTesting=true, float
lineWidth=1.0f, LineStipplePattern stipplePattern=kStippleNone,
const MColor &lineColor=MColor(1, 1, 1)) |
M3dView |
|
| clearOverlayPlane() |
M3dView |
|
| colorAtIndex(unsigned
int index, ColorTable table=kActiveColors, MStatus
*ReturnStatus=NULL) |
M3dView |
|
| colorMask(bool
&r, bool &g, bool &b, bool &a) |
M3dView |
|
| ColorTable
enum name |
M3dView |
|
| DepthBufferFormat
enum name |
M3dView |
|
| display(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| DisplayObjects
enum name |
M3dView |
|
| DisplayStatus
enum name |
M3dView |
|
| displayStyle(MStatus
*ReturnStatus=NULL) const |
M3dView |
|
| DisplayStyle
enum name |
M3dView |
|
| drawText(const
MString &text, const MPoint position, TextPosition
textPosition=kLeft) |
M3dView |
|
| endGL() |
M3dView |
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| endOverlayDrawing() |
M3dView |
|
| endProjMatrixOverride() |
M3dView |
|
| endSelect() |
M3dView |
|
| endXorDrawing() |
M3dView |
|
| get3dView(const
unsigned int index, M3dView &view) |
M3dView |
[static] |
| getCamera(MDagPath
&camera) |
M3dView |
|
| getColorIndexAndTable(unsigned
int glindex, unsigned int &index, ColorTable &table)
const |
M3dView |
|
| getLightCount(unsigned
int &count, bool visible=true) |
M3dView |
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| getLightIndex(unsigned
int lightNumber, unsigned int &lightIndex) |
M3dView |
|
| getLightingMode(LightingMode
&mode) |
M3dView |
|
| getLightPath(unsigned
int lightNumber, MDagPath &light) |
M3dView |
|
| getM3dViewFromModelEditor(const
MString &modelPaneName, M3dView &view) |
M3dView |
[static] |
| getM3dViewFromModelPanel(const
MString &modelPaneName, M3dView &view) |
M3dView |
[static] |
| getRendererName(MStatus
*ReturnStatus) const |
M3dView |
|
| getRendererString(MString
&stringName) const |
M3dView |
|
| getScreenPosition(int
&x, int &y, MStatus *ReturnStatus=NULL) const |
M3dView |
|
| initNames() |
M3dView |
|
| isLightVisible(unsigned
int lightNumber, bool &visible) |
M3dView |
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| isShadeActiveOnly(MStatus
*ReturnStatus=NULL) const |
M3dView |
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|
kActive enum value |
M3dView |
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|
kActiveAffected enum value |
M3dView |
|
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kActiveColors enum value |
M3dView |
|
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kActiveComponent enum value |
M3dView |
|
|
kActiveTemplate enum value |
M3dView |
|
|
kBackgroundColor enum value |
M3dView |
|
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kBoundingBox enum value |
M3dView |
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kCenter enum value |
M3dView |
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kDefaultQualityRenderer enum value |
M3dView |
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kDepth_8 enum value |
M3dView |
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kDepth_Float enum value |
M3dView |
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kDisplayCameras enum value |
M3dView |
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kDisplayCVs enum value |
M3dView |
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kDisplayDeformers enum value |
M3dView |
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kDisplayDimensions enum value |
M3dView |
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kDisplayDynamicConstraints enum value |
M3dView |
|
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kDisplayDynamics enum value |
M3dView |
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kDisplayEverything enum value |
M3dView |
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kDisplayFluids enum value |
M3dView |
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kDisplayFollicles enum value |
M3dView |
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kDisplayGrid enum value |
M3dView |
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kDisplayHairSystems enum value |
M3dView |
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kDisplayHulls enum value |
M3dView |
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kDisplayIkHandles enum value |
M3dView |
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kDisplayImagePlane enum value |
M3dView |
|
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kDisplayJoints enum value |
M3dView |
|
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kDisplayLights enum value |
M3dView |
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kDisplayLocators enum value |
M3dView |
|
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kDisplayManipulators enum value |
M3dView |
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kDisplayMeshes enum value |
M3dView |
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kDisplayNCloths enum value |
M3dView |
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kDisplayNParticles enum value |
M3dView |
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kDisplayNRigids enum value |
M3dView |
|
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kDisplayNurbsCurves enum value |
M3dView |
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kDisplayNurbsSurfaces enum value |
M3dView |
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kDisplayPivots enum value |
M3dView |
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kDisplayPlanes enum value |
M3dView |
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kDisplaySelectHandles enum value |
M3dView |
|
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kDisplayStrokes enum value |
M3dView |
|
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kDisplaySubdivSurfaces enum value |
M3dView |
|
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kDisplayTextures enum value |
M3dView |
|
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kDormant enum value |
M3dView |
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kDormantColors enum value |
M3dView |
|
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kExternalRenderer enum value |
M3dView |
|
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kFlatShaded enum value |
M3dView |
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kGouraudShaded enum value |
M3dView |
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kHighQualityRenderer enum value |
M3dView |
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kHilite enum value |
M3dView |
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kIntermediateObject enum value |
M3dView |
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kInvisible enum value |
M3dView |
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kLead enum value |
M3dView |
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kLeft enum value |
M3dView |
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kLightActive enum value |
M3dView |
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kLightAll enum value |
M3dView |
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kLightDefault enum value |
M3dView |
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kLightSelected enum value |
M3dView |
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kLive enum value |
M3dView |
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kNoStatus enum value |
M3dView |
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kPoints enum value |
M3dView |
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kRight enum value |
M3dView |
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kStippleDashed enum value |
M3dView |
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kStippleNone enum value |
M3dView |
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kTemplate enum value |
M3dView |
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kTemplateColor enum value |
M3dView |
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kWireFrame enum value |
M3dView |
|
| LightingMode
enum name |
M3dView |
|
| LineStipplePattern
enum name |
M3dView |
|
| loadName(GLuint
name) |
M3dView |
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| modelViewMatrix(MMatrix
&modelViewMatrix) const |
M3dView |
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| multipleDrawEnabled()
const |
M3dView |
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| multipleDrawPassCount() |
M3dView |
|
| numActiveColors(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| numberOf3dViews() |
M3dView |
[static] |
| numDormantColors(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| numUserDefinedColors(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| objectDisplay(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| popName() |
M3dView |
|
| popViewport() |
M3dView |
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| portHeight(MStatus
*ReturnStatus=NULL) |
M3dView |
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| portWidth(MStatus
*ReturnStatus=NULL) |
M3dView |
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| projectionMatrix(MMatrix
&projectionMatrix) const |
M3dView |
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| pushName(GLuint
name) |
M3dView |
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| pushViewport(unsigned
int x, unsigned int y, unsigned int width, unsigned int
height) |
M3dView |
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| readBufferTo2dTexture(unsigned
short x, unsigned short y, unsigned int width, unsigned int
height) |
M3dView |
|
| readColorBuffer(MImage
&image, bool readRGBA=false) |
M3dView |
|
| readDepthMap(unsigned
short x, unsigned short y, unsigned int width, unsigned int height,
unsigned char *bufferPtr, DepthBufferFormat depthMapPrecision) |
M3dView |
|
| refresh(bool
all=false, bool force=false) |
M3dView |
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| refresh(bool
all, bool force, bool offscreen) |
M3dView |
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| refresh(MPxGlBuffer
&buffer) |
M3dView |
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| refresh(MPxGlBuffer
&buffer, bool offscreen) |
M3dView |
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| refresh(MPxGlBuffer
&buffer, bool offscreen, const MMatrix
&projectionMatrix) |
M3dView |
|
| RendererName
enum name |
M3dView |
|
| rendererString(MStatus
*ReturnStatus=NULL) const |
M3dView |
|
| selectMode()
const |
M3dView |
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| setCamera(MDagPath
&camera) |
M3dView |
|
| setColorMask(bool
r, bool g, bool b, bool a) |
M3dView |
|
| setDisplayStyle(DisplayStyle
style, bool activeOnly=false) |
M3dView |
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| setDrawColor(unsigned
int index, ColorTable table=kActiveColors) |
M3dView |
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| setDrawColor(const
MColor &color) |
M3dView |
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| setMultipleDrawEnable(bool
enable) |
M3dView |
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| setMultipleDrawPassCount(unsigned
count) |
M3dView |
|
| setObjectDisplay(unsigned
int displayMask) |
M3dView |
|
| setShowViewSelectedChildren(bool) |
M3dView |
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| setUserDefinedColor(unsigned
int index, const MColor &color) |
M3dView |
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| setViewSelectedPrefix(const
MString &prefix) |
M3dView |
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| showViewSelectedChildren(MStatus
*ReturnStatus) const |
M3dView |
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| templateColor(MStatus
*ReturnStatus=NULL) |
M3dView |
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| TextPosition
enum name |
M3dView |
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| textureMode()
const |
M3dView |
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| updateViewingParameters() |
M3dView |
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| userDefinedColorIndex(unsigned
int index, MStatus *ReturnStatus=NULL) |
M3dView |
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| usingDefaultMaterial()
const |
M3dView |
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| usingMipmappedTextures()
const |
M3dView |
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| viewport(unsigned
int &x, unsigned int &y, unsigned int &width, unsigned
int &height) const |
M3dView |
|
| viewSelectedPrefix(MStatus
*ReturnStatus) const |
M3dView |
|
| viewToObjectSpace(short
x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint
&oPt, MVector &oVector) const |
M3dView |
|
| viewToWorld(short
x_pos, short y_pos, MPoint &worldPt, MVector &worldVector)
const |
M3dView |
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| viewToWorld(short
x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt)
const |
M3dView |
|
| widget(MStatus
*ReturnStatus=NULL) const |
M3dView |
|
| window(MStatus
*ReturnStatus=NULL) |
M3dView |
|
| wireframeOnlyInShadedMode(MStatus
*ReturnStatus) const |
M3dView |
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| worldToView(const
MPoint &worldPt, short &x_pos, short &y_pos, MStatus
*ReturnStatus=NULL) const |
M3dView |
|
| writeColorBuffer(const
MImage &image, signed short x=0, signed short y=0) const |
M3dView |
|