// // Copyright (C) 2002-2003 NVIDIA // // File: cgfxFindImage.h //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #ifndef _cgfxFindImage_h_ #define _cgfxFindImage_h_ #include "cgfxShaderCommon.h" #include <maya/MString.h> #include <maya/MStringArray.h> #define _CGFX_PLUGIN_MAX_COMPILER_ARGS_ 128 // maximum # of compiler arguments MString cgfxFindFile(const MString& name, bool projectRelative = false); void cgfxGetFxIncludePath( const MString &fxFile, MStringArray &pathOptions ); #endif /* _cgfxFindImage_h */
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