#ifndef __NodeMonitor_h__ #define __NodeMonitor_h__ //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // NodeMonitor.h // // // DESCRIPTION: This class monitors a given node. // // AUTHOR: Christian Laforte // // #include <maya/MFnDagNode.h> #include <maya/MFnDependencyNode.h> #include <maya/MString.h> #include <maya/MNodeMessage.h> #include <maya/MObject.h> #include <maya/MSelectionList.h> #include <maya/MStatus.h> MObject getObjFromName(MString name, MStatus& stat); // If a problem occurs, this function returns an empty string. MString getNameFromObj(MObject obj); // Classes that implement the NodeMonitorManager interfaces // can be called back when a node is renamed. class NodeMonitorManager { public: virtual void onNodeRenamed(MObject& node, MString oldName, MString newName) = 0; }; class NodeMonitor { public: NodeMonitor(NodeMonitorManager* manager = NULL); ~NodeMonitor(); bool watch(MString nodeName); bool watch(MObject nodeObj); void stopWatching(); bool dirty(); void cleanIt(); void setManager(NodeMonitorManager* manager) { fManager = manager; } private: bool attachCallbacks(); void detachCallbacks(); void callbackOccured(); // Callback functions. Those are called, respectively, when a node is dirty (has changed substantially), // or when a node is renamed. static void watchedObjectDirtyCallback(void* clientData); static void watchedObjectRenamedCallback(MObject & node, void* clientData); private: MString fNodeName; bool fIsDirty; MCallbackId fRenamedCallbackId; MCallbackId fDirtyCallbackId; NodeMonitorManager* fManager; }; #endif // MAYA_ShadingConnection
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