#ifndef MAYA_API_MTextureCache #define MAYA_API_MTextureCache //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // MTextureCache.h // DESCRIPTION: Texture cache, used to temporarily store textures. // Eventually, this class will likely end up in the // Maya API. // // This class is not currently thread-safe. // // AUTHOR: Christian Laforte // #ifdef WIN32 #pragma warning( disable : 4786 ) // Disable stupid STL warnings. #endif #include <maya/MObject.h> #include <map> #include <string> #include <algorithm> #include "MTexture.h" #include "NodeMonitor.h" class MTextureCache; class MTextureCacheElement { friend class MTextureCache; public: MTextureCacheElement() { lastAccessedTimestamp = -1; m_texture = NULL; } ~MTextureCacheElement(); MTexture* texture() { return m_texture; } private: MTexture* m_texture; unsigned int lastAccessedTimestamp; // can be used to track when the texture was last used. NodeMonitor fMonitor; }; // This class implements a singleton node with reference counting. // The refcount starts with a value equal to 0. Everytime instance() // gets called, the refcount is incremented by one. Everytime // release() gets called, the refcount is decremented by one, // and if following that the refcount value is 0, the texture cache // singleton is destroyed. class MTextureCache : public NodeMonitorManager { protected: MTextureCache() { m_currentTimestamp = 0; } public: ~MTextureCache(); static MTextureCache* instance() { if (!m_instance) { m_instance = new MTextureCache; } refcount++; return m_instance; } static void release() { refcount--; if (refcount == 0 && m_instance) { delete m_instance; m_instance = NULL; } } static int getReferenceCount() { return refcount; } // Return a reference to the texture. There's no reference counting yet. MTexture* texture(MObject textureObj, MTexture::Type type = MTexture::RGBA, bool mipmapped = true, GLenum target = GL_TEXTURE_2D); // Returns true if the texture was found and bound; returns false otherwise. bool bind(MObject textureObj, MTexture::Type type = MTexture::RGBA, bool mipmapped = true, GLenum target = GL_TEXTURE_2D); void incrementTimestamp(unsigned int increment=1); // Called by a node monitor when the watched node is renamed. void onNodeRenamed(MObject& node, MString oldName, MString newName); private: static int refcount; std::map<std::string, MTextureCacheElement*> m_textureTable; typedef std::map<std::string, MTextureCacheElement*> string_to_cacheElement_map; unsigned int m_currentTimestamp; static MTextureCache* m_instance; }; #endif // MAYA_API_MTextureCache
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